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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-28-2012, 01:23 PM
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zapatista zapatista is offline
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Originally Posted by highness View Post
now, with the N680GTX and the same settings as above, i am having an average of 19-38 FPS! and i just couldn't believe how nearly smoothly it was running, the performance improvement was really really MAJOR here! it became nearly stutterless and, now definitely PLAYABLE/FLYABLE...
nice, good to see the major gfx card upgrade made such an improvement am just slightly concerned you are qualifying your statement with the "nearly smoothly" it was running and "nearly stutterless"

for a 500$ card with 2gb vram, i'd expect/hope it would run smooooooth and flawless in all circumstances (over city, with large plane formations and close formation flying, flying through hangars, and with dust/smoke)

we need that gfx patch !!
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Old 03-28-2012, 01:38 PM
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Hey highness, I noticed you had the model detail set to high, try original, its probably the last setting you want move down. You should notice the cockpits and planes are improved with little performance hit

Let us know if its better for you
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Old 03-28-2012, 02:04 PM
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Originally Posted by MajorBoris View Post
Hey highness, I noticed you had the model detail set to high, try original, its probably the last setting you want move down. You should notice the cockpits and planes are improved with little performance hit

Let us know if its better for you
thanks for the advice, will try

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Originally Posted by hc_wolf View Post
I have a avg 85 fps on my rig. never drops below 58.

If i put vsync on i get 60fps and never below 58.

I run same full settings. power is in the i7
damn! im gonna get the i7 i think
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Old 03-28-2012, 02:18 PM
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Originally Posted by MajorBoris View Post
Hey highness, I noticed you had the model detail set to high, try original, its probably the last setting you want move down. You should notice the cockpits and planes are improved with little performance hit
With the "texture quality" being the most hitting (besides SSAO/Epilepsy/AA), right?
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Old 03-28-2012, 03:55 PM
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With the "texture quality" being the most hitting (besides SSAO/Epilepsy/AA), right?

oops, totaly right, thats what I meant this mourning

he had original allready!

P.S. That ssao kills my system too : (
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Old 03-28-2012, 01:51 PM
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Originally Posted by zapatista View Post
nice, good to see the major gfx card upgrade made such an improvement am just slightly concerned you are qualifying your statement with the "nearly smoothly" it was running and "nearly stutterless"

for a 500$ card with 2gb vram, i'd expect/hope it would run smooooooth and flawless in all circumstances (over city, with large plane formations and close formation flying, flying through hangars, and with dust/smoke)

we need that gfx patch !!
This would be reality if the game was optimized and working properly but it isn't so don't expect it to run smoothly in "all circumstances". If a code has enough flaws in it not even brute force will overcome some things, like smoke and particle effects in this case. If the patch delivers up to 100% performance increase in average and minimum FPS then the 680 will kick some serious b*tt, so will also many lower tier graphic cards.
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