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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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except @ 0800 PDT there was over 47 in Cliff of dover on ATAG
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#2
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And @Spec Jockey, I'm trying to play CloD! I don't know why people would want me to leave just for trying to get guys interested in the same things to meet up. |
#3
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#4
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Edit: You're also implying that Il-2 1946 is an arcade game, and Aces High.. RoF I might agree with you on. As stated before, the most popular servers in those games are with the settings I'm endorsing. Last edited by mxmadman; 03-27-2012 at 05:05 AM. |
#5
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meh
No icons for me, kills the experience. More mission/scenario tools so we can have objective-based play. How about damage scoring, make it fun for bombers and the fighters will come. |
#6
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Spare a thought for the Aussies at GMT+10. When we're online most of the US & Europe are offline which makes a bad situation much worse. We regularly see just 2-6/99 players in ATAG & similar in Repka#1 servers.
The problem isn't so much the time-difference for us, it's the lack of a critical mass of players who play the game. This will not improve until the game is fixed & (perhaps) becomes more popular. I'm extremely disappointed in the direction the game development is heading. I do not think that the old IL2 development model (serial releases of different theatres with expanded game content) is appropriate for todays sim market. I believe that community &/or third party involvement in expanding/improving game content while 1C & the Dev's work to improve the game core is the way to go. The sooner the Dev's release SDK's & open the game to user-made content the better.
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#7
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The demographic is clearly posted in my original post. More people prefer object icons, and I believe its because it is a direct cause of more engagements. If we can keep a server populated that more people enjoy, they're more likely to play multiplayer. If they play multiplayer, they're more likely to join ATAG and go full realism at some point. Right now we're asking anyone who joins CloD multiplayer to take a plunge off the deep end. They're coming from 1946, from Aces High, and from Rise of Flight. I've already shown what most of the folks prefer. CloD offers exactly what they're looking for, but there are no populated servers running it, therefore they just play single player or quit. No one is going to try to do what I'm doing and actually get one of those servers off the ground. We don't exactly have a huge pool of players, so I think it takes advertisement like this thread. I appreciate everyone different preferences, this is why 'preference' is in the title. I'm simply endorsing the more popular one so that we might actually get people into MP who don't enjoy the full realism of ATAG - because there are more of them. |
#8
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Dogfight servers (and especially airquake servers like Skies of Valor/Skies of Fire) are good if you just want some quick turn+burn, but as soon as F6 is enabled, bouncing someone is no longer possible unless they are a noob. For me, bouncing someone unawares = good job Doggles. When the guy sees me coming = way to go Doggles you messed that one up.
So, that rules out icons and F6 servers for me. Last edited by CaptainDoggles; 03-27-2012 at 05:34 AM. |
#9
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To tell you the truth, I am happy for the full realism on servers. It has made me actually learn to fly these planes and am getting a lot more enjoyment out of the game rather than easy take of, follow icons on a map and point and shoot. I love the start ups and taking care of the props now. I was a tad intimidated at first, but the easiest thing to do is to quit and look for a quick start server with no management. I get more accomplishment out of it.
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#10
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