![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
There will be plenty of servers with most of the options you prefer when the sim is optimized with the next patch. If the servers available don't suit your needs then start your own if possible. It appears that at the moment people with systems that can play the sim happen to like near full real settings. Like I said that will change and the pendulum will swing the other way when the sim is optimized. Just like the IL-2 1946, where most servers use relaxed settings.
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#2
|
|||
|
|||
![]() Quote:
I agree on the pendulum swing though. It actually seems necessary, since the pool of potential customers and their preferences is shown in the first post. Its nice that this thread is still going and all, but so far no one seems interested in joining me to arrange an event or gathering. Well, except the guy who was banned for his comments up above, but he is passed the point of wanting to make it work and has lost interest. |
#3
|
|||
|
|||
![]()
Those settings are about full difficulty, not full realism.
Visibility in game is really different from visibility in real life. Icons should be OK if their presence was dynamic because of many variables (sun, camo, speed ect). But however playing with dots only makes the sim more difficult... not more realistic. Both dots and icons have pros and cons in drawing up the sim to RL. Still both can be used in a realistic server IMO. We can discuss about the immersion factor, these ugly coloured labels over the wonderful landscape, but this should be a combat simulator... most of the people play it to fight (fast low alt dogfighting or long high alt hunting, you choose your style), not to look at our own plane through the external camera making screenshots.
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 04-11-2012 at 08:01 PM. |
![]() |
|
|