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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-27-2012, 01:35 AM
ATAG_Bliss ATAG_Bliss is offline
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Really? You want this sim to stagnate because people should learn how to code or scour forums for posts to figure out how to make new missions?
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Originally Posted by speculum jockey View Post
I, and the other people are asking for a more user-friendly or intuitive interface for making missions. What are you not getting?
Perhaps you should read your own quote where you said people need to learn how to code to make missions. Perhaps you can read my own words, and others that have actually used the FMB before, and realize it's much easier to make missions with IL2COD's FMB than 46's.

Strange how I don't see you whining in IL246's forum area for the need for the FMB to be "easier to use", "easier to create missions", when IL2COD's FMB is even easier to use yet.

You're a walking contradiction. Congrats.
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Old 03-27-2012, 01:41 AM
speculum jockey
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Perhaps you should read your own quote where you said people need to learn how to code to make missions. Perhaps you can read my own words, and others that have actually used the FMB before, and realize it's much easier to make missions with IL2COD's FMB than 46's.

Strange how I don't see you whining in IL246's forum area for the need for the FMB to be "easier to use", "easier to create missions", when IL2COD's FMB is even easier to use yet.

You're a walking contradiction. Congrats.
I've said before that learning how to code is not a necessity, but that fact has been almost hidden to some people. The "scouring the forums" is referring to having to find out that coding isn't a necessity and still, the interface is quite difficult. Being able to do more with the FMB does not mean that it is easy. Being easier than IL2 doesn't mean that it is easy either.

Why would people in these forums not want the FMB to be more intuitive or have actual documentation? That's what the rest of us are trying to figure out. Why the rest of the users are so adamant that nothing be done?
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Old 03-27-2012, 01:47 AM
ATAG_Bliss ATAG_Bliss is offline
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I've said before that learning how to code is not a necessity, but that fact has been almost hidden to some people. The "scouring the forums" is referring to having to find out that coding isn't a necessity and still, the interface is quite difficult. Being able to do more with the FMB does not mean that it is easy. Being easier than IL2 doesn't mean that it is easy either.

Why would people in these forums not want the FMB to be more intuitive or have actual documentation? That's what the rest of us are trying to figure out. Why the rest of the users are so adamant that nothing be done?
I suggest, once again, to read what you wrote. You said the only way to make "new missions" is to scour the forums to learn how to code which is completely false. And if you said earlier that you don't have to code to make missions then today having said you do, you even contradicted yourself even further.

If you want the FMB to be more intuitive, there's a big sticky to the devs at the top of this board where you can suggest what to do about it.. But considering you have yet to post there, all you are trying to do in this instance is dig yourself out of the hole you've put yourself in.

I can't wait to see your posted suggestions to the devs on how to make it more user friendly.
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Old 03-27-2012, 02:08 AM
speculum jockey
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I'll post my quote, which you quoted.

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You want this sim to stagnate because people should learn how to code or scour forums for posts to figure out how to make new missions?
Meaning they can learn to code, or find out how to do it otherwise.
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Old 03-27-2012, 02:24 AM
ATAG_Bliss ATAG_Bliss is offline
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Wow! I can sort of see where some people might be hesitant or against the use of steam. I can even barely see people being against "arcadish" play modes being an option, but the resistance to making the creation of missions easier is just beyond the scope of reason!

Really? You want this sim to stagnate because people should learn how to code or scour forums for posts to figure out how to make new missions? Why? Do you just want the entire online community to be comprised of you, and the same 12 other guys in an endless dogfight? It's like some sort of old-fashioned secret society club where you have to be the offspring of a current member to join.

I'd say the IL-2 community beats out the Star Trek gaming community when it comes to downright hostility to new members and ideas.
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I'll post my quote, which you quoted.



Meaning they can learn to code, or find out how to do it otherwise.
Ah so there's only 12 people making missions for all of the IL2 series? What you were alluring to is cliffs is much harder to make missions. And what you're alluring to with your post with the big OR in it was people can learn to code or search the forums to find code examples to put into their missions.

Again, as others have already stated (those that use the FMB) it's not hard to make the transition and most would find it easier. If you were serious about what you are actually saying you would post suggestions on how to make it easier in a thread designed just for that.

So why haven't you posted a suggestion in that thread yet? You seem pretty adamant about wanting it to be easier. Yet you haven't given one suggestion for doing so?
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Old 03-27-2012, 03:09 AM
speculum jockey
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So why haven't you posted a suggestion in that thread yet? You seem pretty adamant about wanting it to be easier. Yet you haven't given one suggestion for doing so?
My suggestion would be to actually put some thought into the interface, and create some documentation to aid people. I'm not going to write a 13 page document on how the devs could do this. They know (I hope) how they could make the process easier, and if they don't, they should look to other games that have done similar things and try and do that.
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Old 03-27-2012, 06:03 AM
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Im still at a loss here, are some saying we shouldn't ask for a better GUI to handle COOPs?

You seem to say its ok to want to play them but not ok to ask for a better way to handle them?
Lots of people want a easier, friendlier GUI that would make CLOD more popular, so why are some people so against that?
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