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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-21-2008, 12:18 PM
Bobb4 Bobb4 is offline
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Originally Posted by Zorin View Post
I said that it might lead to people not buying SoW right away. They already got a Spitfire I, early Emils and Hurricanes are in the works, plus three different BoB maps. That will keep people entertained.

Yet, if the initial sales of SoW will suffer from that and lead in turn to a rapid drop in price, I'm sure they'll easily sell quite a few copys, but that will only harm the reputation of the game and the loss of income could be crucial for the continuation of the series.

Don't forget, SoW:BoB will cost you at least 40€ + upgrading your system + nerves due to new bugs and fixes caused by the screaming community.

So, why not stay save and sound with a beautiful looking BoBish IL2?
Initially when IL2 was first released there was no flyable Stuka…
Go figure can you believe it?
This was modded after the game release and installed as a free add-on in patch 1.2 for IL2 by Oleg and crew.
So being community and mod friendly has always been a hallmark of IL2 and Oleg’s success.
The IL2 engine has been pushed as far as it can go. Its life span is over. Yes people can make BOB mods and they will do just great on online servers and in single player but once you experience SOW it will be like drinking three week old coffee, do-able if you have to but not something you will enjoy.
Storm of War is a complete product, not just a new flight sim engine that will bring more realism and immersion than ever before but attached to it are data and stats recorders, reworked network code and a 180 degree shift from what was IL2. Better damage and flight modeling are just a few of the improvements.
As Oleg has said you can man guns on the ground, tank tracks move, vehicles and troops are modeled. Even grass is modeled all animated effected by the wind.
So your argument that people will stay with what they know is very shortsighted. I joined the Il2 community many years ago and Storm of War is the Holy Grail, everyone has talked about it, dreamt about it and will buy it.
All flight sims will be compared to it for years to come. Il2 will die a death, not immediately but fast enough to make some shake their heads. Six years from now Il2 will be a distant memory available as a bargain basement game for non-cutting edge computers.
Remember SOW BoB is only the first of many incarnations of the series. A phased improvement of the engine is scheduled halfway through its life span. My guess is Theatre of War 2 will use the engine as well.
If you had been around in pre-Il2 day you would understand the difference SOW will make.
  #2  
Old 04-22-2008, 03:44 AM
Fossil-Goz Fossil-Goz is offline
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Quote:
Originally Posted by Bobb4 View Post
Initially when IL2 was first released there was no flyable Stuka…
Go figure can you believe it?
This was modded after the game release and installed as a free add-on in patch 1.2 for IL2 by Oleg and crew.
So being community and mod friendly has always been a hallmark of IL2 and Oleg’s success.
The IL2 engine has been pushed as far as it can go. Its life span is over. Yes people can make BOB mods and they will do just great on online servers and in single player but once you experience SOW it will be like drinking three week old coffee, do-able if you have to but not something you will enjoy.
Storm of War is a complete product, not just a new flight sim engine that will bring more realism and immersion than ever before but attached to it are data and stats recorders, reworked network code and a 180 degree shift from what was IL2. Better damage and flight modeling are just a few of the improvements.
As Oleg has said you can man guns on the ground, tank tracks move, vehicles and troops are modeled. Even grass is modeled all animated effected by the wind.
So your argument that people will stay with what they know is very shortsighted. I joined the Il2 community many years ago and Storm of War is the Holy Grail, everyone has talked about it, dreamt about it and will buy it.
All flight sims will be compared to it for years to come. Il2 will die a death, not immediately but fast enough to make some shake their heads. Six years from now Il2 will be a distant memory available as a bargain basement game for non-cutting edge computers.
Remember SOW BoB is only the first of many incarnations of the series. A phased improvement of the engine is scheduled halfway through its life span. My guess is Theatre of War 2 will use the engine as well.
If you had been around in pre-Il2 day you would understand the difference SOW will make.

+1

IL2 will become like EAW has. A foundly remembered sim that was well ahead of it's time. Remember we all tend to look back through rose tinted glasses. I still think EAW is great but it cant hold a candle to the original IL2 and what IL2 has become. I loved EAW, currently still loving IL2 but as sure as night follows day, SOW will take over.
  #3  
Old 04-22-2008, 08:07 AM
KG26_Alpha KG26_Alpha is offline
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Isnt this supposed to be a questions thread to Oleg ??

All I see is inane chat about modding IL2 1946.

--------------------------------------------------------------------------------------------------------------

Here's my question.

Re: BoB SoW: Will payloads be able to be dropped singularly especially the heavier bombs as at present they all go in pairs including the torps, individual release should be employed.

Regards

Last edited by KG26_Alpha; 04-22-2008 at 08:20 AM. Reason: early
  #4  
Old 04-22-2008, 01:17 PM
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6S.Maraz 6S.Maraz is offline
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Originally Posted by KG26_Alpha View Post

Re: BoB SoW: Will payloads be able to be dropped singularly especially the heavier bombs as at present they all go in pairs including the torps, individual release should be employed.
Good request.

I don't think that an aircraft can fly well with a bomb under one wing and not the other, but they could be released at a configurable salvo interval (say, 0,1 seconds to 1 second). Also for bombs dropped automatically by the bombsight, a salvo interval should be configurable.

Maraz
  #5  
Old 04-22-2008, 01:46 PM
Bobb4 Bobb4 is offline
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Originally Posted by 6S.Maraz View Post
Good request.

I don't think that an aircraft can fly well with a bomb under one wing and not the other, but they could be released at a configurable salvo interval (say, 0,1 seconds to 1 second). Also for bombs dropped automatically by the bombsight, a salvo interval should be configurable.

Maraz
I agree, but I wonder how historical it would be? Any bomber fundi know whether it was possible in WW2 to drop seperate or individual bombs? Tried to google it but found nothing. I have always wondered why the H111 has to drop both torpedoes in a anti-shipping attack. Always thought it must have been historical, now I am not so sure?
  #6  
Old 04-22-2008, 02:00 PM
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6S.Maraz 6S.Maraz is offline
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Level bombers had some "keyboards" or similar devices, to set delay between bomb drops. I don't know about the He.111 torpedoes, but being near the centerline (not wongs) it seems feasible that they were dropped in different moments (maybe short time one after the other with slightly different angle?)

Maraz
  #7  
Old 04-22-2008, 02:44 PM
KG26_Alpha KG26_Alpha is offline
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Google is not a bad way to research for such things, but its certainly not the best way either.

Torpedoes were able to be dropped singularly where two were carried and the heavy bomb pylons were able to be fused and dropped separately also.

I know this picture isn't relevant to BoB SoW As this is a He111H-6

But it shows the point that payloading should be looked at correctly .

IL2 1946 dropping ordnance ie: 2 x SC 250/500's out of a bomb drop of 4 x SC 250/500 should be configured for BoB SoW so you get 4 x SC 250/500 single drops or where the relevant payloads are applicable.

Now Im not sure what BoB SoW will exactly have when its first out and later additions, but I hope my question is relevant to their payload configuration.

Regards

Last edited by KG26_Alpha; 04-22-2008 at 02:55 PM.
  #8  
Old 04-22-2008, 10:52 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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question for you, mr maddox.

Can you or will you enable for players the abillity to lean over the side of the cockpit? This in both the first version of SOW and any later addons. The reason behind this question is that if you implement carriers in the Med, I'd like to hope that people will actually check their surroundings before releasing the chocks, locking the tail wheel and gunning the engine.
  #9  
Old 04-23-2008, 03:15 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by 6S.Maraz View Post
Level bombers had some "keyboards" or similar devices, to set delay between bomb drops. I don't know about the He.111 torpedoes, but being near the centerline (not wongs) it seems feasible that they were dropped in different moments (maybe short time one after the other with slightly different angle?)

Maraz
The release mechanisms will be properly modelled in BoB (this has already been announced).
I've actually seen photos of He-111s carrying a single (asymmetric) 1600kg bomb into combat.
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