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Technical threads All discussions about technical issues |
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#1
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Aircraft type Hurricane
System Affected Stall & spinning FX Description of the problem When "cut off" a part off your opponents wing, the AC should spinning. It happens twice that the Hurri carried on one-and-a-half wing????
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"the fun is allways in the sun!" ![]() Mysn P501 NB - Win7/64 - I7-2760@2,6Ghz - 8 GigRAM - Gtx485m@2Gig - Res 1920x1080 / 1400x1050 projected TIR5, Thrustmaster16000, Rudderpedals & Quadrant by Saitek, Belkin n52te-gamepad, modified CyborgUSB-elevatortrim |
#2
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Topgum, that is sorta true, some aircraft did manage to get back to base with half a wing sawn off, because most of the lift was towards the center, but I agree in that it should still not be flying aswell as it is.
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#3
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I am not a good pilot and I can routinely land a hurricane with no wingtip or about 40% of the wing gone. You dont even seem to need full rudder trim.
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#4
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The devs are working on it currently. This shouldn't happen again with the reworked FM
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#5
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Aircraft type Bf 109 E1/2/3/4
System Affected rediators operating handle, landing flaps operating handle, Description of the problem (I might be wrong!!!) The "hanldes" for open/close water radiator and landing flaps are actuality a wheels! If we set them to an axis (i have mine on X52 Pro) they are not properly working. The game react/accept the axis only on 0 or 100%. which means the axis is working as a button. We are not able to set the axis to 50% and then the radiator or the flaps are to be set also on 50%. p.s. i have create a new profile so i am shoore that there is not overlaping of button and axis for this functions! Adding a noise filter on the axes is needed, while we have full realism with antromorph on Last edited by vnvv_stea; 03-15-2012 at 11:37 AM. |
#6
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