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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-11-2008, 03:12 PM
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_79_cfb _79_cfb is offline
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~S~
Thanks for clearing that up Devis
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  #2  
Old 04-23-2008, 10:40 AM
Inadaze Inadaze is offline
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A bump to keep it on the frontpage
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  #3  
Old 04-24-2008, 12:27 AM
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Well I have so say that these DLLs, minus the full mission builder problem with the damage cities graphics as mentioned before, is otherwise spot on. No visual glitches at all...solves so many problems.
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  #4  
Old 04-26-2008, 05:09 AM
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I've been having an issue with both these March 13th DLLs and the ones before them. As you can see below:



This is on the Kurland map, but this problem also shows up on other maps. In addition to this, I get a lot of flickering with shadows on the water cast from trees and hillsides. I'm also getting issues with stuttering when flying over large cities like Libau (on the Kurland map).

I'm using a pair of 8800 GTS cards in SLI mode and have tried various drivers to fix this issue (currently running the new 174.74s). I run in 1920x1200 resolution, all graphics settings maxed out (except for LandGeom).
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  #5  
Old 04-26-2008, 01:22 PM
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Quote:
Originally Posted by LukeFF View Post
I've been having an issue with both these March 13th DLLs and the ones before them. As you can see below:



This is on the Kurland map, but this problem also shows up on other maps. In addition to this, I get a lot of flickering with shadows on the water cast from trees and hillsides. I'm also getting issues with stuttering when flying over large cities like Libau (on the Kurland map).

I'm using a pair of 8800 GTS cards in SLI mode and have tried various drivers to fix this issue (currently running the new 174.74s). I run in 1920x1200 resolution, all graphics settings maxed out (except for LandGeom).
welcome fellow Cali resident!

I see try setting you graphics shadows to Medium or flat and see if it's that.
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  #6  
Old 04-27-2008, 11:15 PM
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Quote:
Originally Posted by GF_Mastiff View Post
welcome fellow Cali resident!

I see try setting you graphics shadows to Medium or flat and see if it's that.
How do I do that?
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  #7  
Old 04-28-2008, 02:17 AM
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launch the game go to hardware setup/ video options and place the light object shadows to medium and landscape shadows to medium.
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  #8  
Old 06-02-2008, 04:52 AM
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Quote:
Originally Posted by Nephris View Post
Hi folks,[...]
Try these...
Code:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=4
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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  #9  
Old 06-02-2008, 12:49 PM
Roy Roy is offline
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Well all the lines that have NV on them should be = 1, so something is indeed wrong.

In the setup you have to choose Geforce6xxx..9xxx/FX/4/3 so you did that right.

Does your conf.ini look like this under GLPROVIDER and GLPROVIDERS?
Code:
[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
Also... is it "read only"?
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