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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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~S~
Thanks for clearing that up Devis
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#2
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A bump to keep it on the frontpage
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#3
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Well I have so say that these DLLs, minus the full mission builder problem with the damage cities graphics as mentioned before, is otherwise spot on. No visual glitches at all...solves so many problems.
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Find my missions and much more at Mission4Today.com |
#4
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I've been having an issue with both these March 13th DLLs and the ones before them. As you can see below:
![]() This is on the Kurland map, but this problem also shows up on other maps. In addition to this, I get a lot of flickering with shadows on the water cast from trees and hillsides. I'm also getting issues with stuttering when flying over large cities like Libau (on the Kurland map). I'm using a pair of 8800 GTS cards in SLI mode and have tried various drivers to fix this issue (currently running the new 174.74s). I run in 1920x1200 resolution, all graphics settings maxed out (except for LandGeom). |
#5
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I see try setting you graphics shadows to Medium or flat and see if it's that.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#6
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How do I do that?
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#7
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launch the game go to hardware setup/ video options and place the light object shadows to medium and landscape shadows to medium.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#8
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Try these...
Code:
[Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=3 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 Water=4 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#9
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Well all the lines that have NV on them should be = 1, so something is indeed wrong.
In the setup you have to choose Geforce6xxx..9xxx/FX/4/3 so you did that right. Does your conf.ini look like this under GLPROVIDER and GLPROVIDERS? Code:
[GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll |
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