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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: What do you think about clickable cockpits? | |||
Great, very immersive feature |
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52 | 39.69% |
Only a waste of time |
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79 | 60.31% |
Voters: 131. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Eco - that was a sweet vid and what a way to interface with a program..I like the intuitive hand motions as they relate to specific manipulations of the displays...looks like a form of sign language.
For clickability - I was a naysayer and really pretty adamant about my dislike for clickable cockpit controls....until I actually used it in FSX. As has been said, you can either use the mouse to locate and manipulate the control switches and knobs OR use the corresponding keyboard commands so it is NOT an either - or proposition....and believe me - this option really brings the virtual cockpit to life. You see the rudder trim wheel...you need to correct with left rudder trim..you slide the cursor over it and rotate the mouse wheel one or two clicks and you have the pinpoint control input that you need and instead of a dead control actuator slaved to the keyboard that is otherwise totally inanimate - you have a functioning trim wheel that actually works...virtually. For preflight and in non combat flight I would love to be able to make the finer flight trimming adjustments or do the engine startup/shutdown proceedures with the mouse click method...and then in combat I would ofcourse use keyboard commands as they are much easier to do without any fiddlin' It would be good to have the option and I think some here who are most dead set against it would have a change of heart if it was available -
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"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... Last edited by heywooood; 04-08-2008 at 04:07 AM. |
#2
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Not me.... As long as the function is programmable and the virtual corresponding control moved in the virtual cockpit Id be straight.
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#3
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I was a naysayer too - right up to the point I saw the Blackshark video with the preflight sequence.
Think about the vast number of MS Flight Simulator users. Think real hard about it. Most of those guys love their clickable pits. Clickable pits will sell far more copies of this new sim than I think most imagine - simply due to the fact that most of us are so wrapped around our experiences in Il2. S~ Gunny |
#4
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I don't think clickable cockpits will add anything useful. We jump into so many different types we would never remember in time where each switch is. Also, it is not at all immersive to be fumbling around for the mouse with your stick hand.
What is much more useful are the programmable button units you can get (Saitek?) where you can lay out the buttons for all the featurers you need and know where they are regardless of the aircraft you are flying. You can lay them out in a representative cockpit layout so that there is some feeling of realism to it - many cockpits were generically similar in their basic layout. Before anyone says "but all cockpits are and should be different" let me say that's ok if you are 'trained on type' and flying that type only for a long period as was the case in RL. Another method is to cannibalise an old programmable stick and build a panel or two with switches and knobs to suit your needs.... short of where the wife would accuse you of 'building a cockpit'! ![]() Just my 2p
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 04-08-2008 at 11:55 AM. |
#5
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I agree 100 percent, Oleg would have much greater sales if he would put this feature in. I think programed keys is the best way to go. I hope that the sim will allow for a third party to give it to us some day. If only Oleg would take a chance on this |
#6
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We can already program hotkeys. To simulate reality the key for me is flyability. Using a small mouse to locate, hover, click the tiny buttons on a virtual cockpit (which will be quite different in all craft) only detracts from the experience. We already have to suffer with a 2d computer world for a 6d real world.
For those who desire a preflight checklist here's your solution that will satisfy all: Keep a clipboard at your desk, and with pencil perform your preflight checks, and don't you dare take off until one hour+ after you sit down to the computer. Simple, easy, and allows for the programmers and CPU/GPU to focus on the visuals, flight models, situational awareness, and tactics. I vote "No" thank you to clickable wasted cockpit resources. If Oleg & Comrades have that kind of extra time on their hands, just program the cockpit virtual buttons to move when we use the already programmable hot keys. CS Last edited by SPUDLEY1977; 04-09-2008 at 12:17 AM. |
#7
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WTF?
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#8
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lmao! Never thought of it that way. I guess all the guys who cry about realism should keep a gun at there desk...
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#9
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My 0.002$?
I will definitely get DCS: Black Shark, but I'm not so sure about BoB:SoW anymore TBH. Why? Well, finding the answer to that I'll leave as an excercise to the reader ![]() |
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