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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-28-2012, 04:05 AM
Ernst Ernst is offline
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Right now we can only select the controls input by moving the sensitivity bar on controls menu. Is there any way we can manually enter the output sensitiviness on controls config? I mean like we can do in il2 using IL2 Joy Config building our personal sensitivity curves.

Is there any way to develop a tool like il2 joy config to CloD?
  #2  
Old 02-28-2012, 06:03 AM
oddeball oddeball is offline
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Quote:
Originally Posted by ernst View Post
right now we can only select the controls input by moving the sensitivity bar on controls menu. Is there any way we can manually enter the output sensitiviness on controls config? I mean like we can do in il2 using il2 joy config building our personal sensitivity curves.

Is there any way to develop a tool like il2 joy config to clod?
+1
  #3  
Old 02-28-2012, 06:11 AM
Tree_UK
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Although I have no interest in driving around in a ground vehicle especially in a flight sim (I have a real one on my drive) I have to say that I am very encouraged by them, Obviously it means they have fixed the 'no tree collision' which is wonderful news and also they will have fixed the issue where you could turn trees off, by that I mean I have my trees on max settings and my opponent has them on minimal I think I’m losing him in a dog fight by dropping down into a clearing and all he see's is just ground and wonders what the hell I am doing!
It’s clear this has now been addressed and will hopefully be in the next patch, I would imagine the massive FPS increase as allowed them to now have a permanent landscape (i.e. cant increase decrease tree amounts), which the guy working on ground vehicles would of insisted on, you see if you had hidden your tank in the woods but your opponent can’t see the woods because he's turned them off it kind of destroys any idea of having ground vehicles that can be used in a simulation/ground war. So, by introducing drivable vehicles we will have a more realistic sim with tree collision and a permanent landscape so I think that it’s great news.

Last edited by Tree_UK; 02-28-2012 at 06:13 AM.
  #4  
Old 02-28-2012, 06:20 AM
Fredfetish Fredfetish is offline
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PATCH! PATCH! PATCH! PATCH!

What do we want?! PATCH! When do we want it?! NOW!!! Or, I mean, please sir?
  #5  
Old 02-28-2012, 06:22 AM
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furbs furbs is offline
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Im more excited by the boost in FPS, it should mean the broken FSAA and AF can be fixed after a year!

FPS boost
Tree fix
FSAA
AI fixes
CTD crash fixed
FM fixes

At last CLOD can rise from the ashes.

Roll on patch Friday i say!
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Last edited by furbs; 02-28-2012 at 06:28 AM.
  #6  
Old 02-28-2012, 06:43 AM
Chivas Chivas is offline
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Quote:
Originally Posted by Tree_UK View Post
Although I have no interest in driving around in a ground vehicle especially in a flight sim (I have a real one on my drive) I have to say that I am very encouraged by them, Obviously it means they have fixed the 'no tree collision' which is wonderful news and also they will have fixed the issue where you could turn trees off, by that I mean I have my trees on max settings and my opponent has them on minimal I think I’m losing him in a dog fight by dropping down into a clearing and all he see's is just ground and wonders what the hell I am doing!
It’s clear this has now been addressed and will hopefully be in the next patch, I would imagine the massive FPS increase as allowed them to now have a permanent landscape (i.e. cant increase decrease tree amounts), which the guy working on ground vehicles would of insisted on, you see if you had hidden your tank in the woods but your opponent can’t see the woods because he's turned them off it kind of destroys any idea of having ground vehicles that can be used in a simulation/ground war. So, by introducing drivable vehicles we will have a more realistic sim with tree collision and a permanent landscape so I think that it’s great news.
BlackSix's post that mentioned the trees will eventually have a damage model was very good news. I don't see it happening for awhile though, unless the new graphics engine releases enough resources to allow a damage model for each of the uncountable amount of trees on the map. I believe the developers have already modified "SpeedTree" to suit and hopefully they can modify it even more so, and call it "MuchFasterTreesWithACollisionModel"
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  #7  
Old 02-28-2012, 12:56 PM
Sutts Sutts is offline
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Quote:
Originally Posted by Chivas View Post
BlackSix's post that mentioned the trees will eventually have a damage model was very good news. I don't see it happening for awhile though, unless the new graphics engine releases enough resources to allow a damage model for each of the uncountable amount of trees on the map. I believe the developers have already modified "SpeedTree" to suit and hopefully they can modify it even more so, and call it "MuchFasterTreesWithACollisionModel"

I think I remember luthier saying they were planning to off-load the tree collision detection onto another core. Bit of a problem for those with older processors but then again, they probably won't run CloD anyway.
  #8  
Old 02-28-2012, 06:44 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Tree_UK View Post
Although I have no interest in driving around in a ground vehicle especially in a flight sim (I have a real one on my drive) I have to say that I am very encouraged by them, Obviously it means they have fixed the 'no tree collision' which is wonderful news and also they will have fixed the issue where you could turn trees off, by that I mean I have my trees on max settings and my opponent has them on minimal I think I’m losing him in a dog fight by dropping down into a clearing and all he see's is just ground and wonders what the hell I am doing!
It’s clear this has now been addressed and will hopefully be in the next patch, I would imagine the massive FPS increase as allowed them to now have a permanent landscape (i.e. cant increase decrease tree amounts), which the guy working on ground vehicles would of insisted on, you see if you had hidden your tank in the woods but your opponent can’t see the woods because he's turned them off it kind of destroys any idea of having ground vehicles that can be used in a simulation/ground war. So, by introducing drivable vehicles we will have a more realistic sim with tree collision and a permanent landscape so I think that it’s great news.
I hope your right! Except if i'm in a tank I would want to be able to push a smallish tree over....and drive over smallish cars... and drive into houses for cover!

Last edited by Skoshi Tiger; 02-28-2012 at 06:49 AM.
  #9  
Old 02-28-2012, 07:01 AM
albx albx is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
I hope your right! Except if i'm in a tank I would want to be able to push a smallish tree over....and drive over smallish cars... and drive into houses for cover!
hhhmmm.... WorldOfTanks?
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  #10  
Old 02-28-2012, 07:22 AM
Chivas Chivas is offline
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Quote:
Originally Posted by albx View Post
hhhmmm.... WorldOfTanks?
I took alook at WorldofTanks, but it didn't make me want to bother downloading it. I didn't see any inside tank screenshots, do you shoot form the outside view? I'm not much of an FPS'er but enjoyed some offline tank play in RO, and bought RO2 thinking I would be able to do the same, but it didn't have that option. I think it would be rather fun operating Tanks on the new IL-2 series terrain when they have a Tree collision model.
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