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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Right now we can only select the controls input by moving the sensitivity bar on controls menu. Is there any way we can manually enter the output sensitiviness on controls config? I mean like we can do in il2 using IL2 Joy Config building our personal sensitivity curves.
Is there any way to develop a tool like il2 joy config to CloD? |
#2
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#3
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Although I have no interest in driving around in a ground vehicle especially in a flight sim (I have a real one on my drive) I have to say that I am very encouraged by them, Obviously it means they have fixed the 'no tree collision' which is wonderful news and also they will have fixed the issue where you could turn trees off, by that I mean I have my trees on max settings and my opponent has them on minimal I think I’m losing him in a dog fight by dropping down into a clearing and all he see's is just ground and wonders what the hell I am doing!
It’s clear this has now been addressed and will hopefully be in the next patch, I would imagine the massive FPS increase as allowed them to now have a permanent landscape (i.e. cant increase decrease tree amounts), which the guy working on ground vehicles would of insisted on, you see if you had hidden your tank in the woods but your opponent can’t see the woods because he's turned them off it kind of destroys any idea of having ground vehicles that can be used in a simulation/ground war. So, by introducing drivable vehicles we will have a more realistic sim with tree collision and a permanent landscape so I think that it’s great news. Last edited by Tree_UK; 02-28-2012 at 06:13 AM. |
#4
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PATCH! PATCH! PATCH! PATCH!
![]() ![]() ![]() ![]() ![]() What do we want?! PATCH! When do we want it?! NOW!!! Or, I mean, please sir? ![]() |
#5
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Im more excited by the boost in FPS, it should mean the broken FSAA and AF can be fixed after a year!
FPS boost Tree fix FSAA AI fixes CTD crash fixed FM fixes At last CLOD can rise from the ashes. Roll on patch Friday i say!
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 02-28-2012 at 06:28 AM. |
#6
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__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#7
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I think I remember luthier saying they were planning to off-load the tree collision detection onto another core. Bit of a problem for those with older processors but then again, they probably won't run CloD anyway. |
#8
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![]() Last edited by Skoshi Tiger; 02-28-2012 at 06:49 AM. |
#9
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AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 |
#10
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I took alook at WorldofTanks, but it didn't make me want to bother downloading it. I didn't see any inside tank screenshots, do you shoot form the outside view? I'm not much of an FPS'er but enjoyed some offline tank play in RO, and bought RO2 thinking I would be able to do the same, but it didn't have that option. I think it would be rather fun operating Tanks on the new IL-2 series terrain when they have a Tree collision model.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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