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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 02-27-2012, 05:15 PM
cebit cebit is offline
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well, hope your right blackdog.
As it is now, it just gives me a headache flying low and close to the water. You can't judge the alt by the waves and it just looks wierd. Bit dissapointinmg after how nice it looked on some vid's i saw on youtube.

Game oterwise seems to be running somewhat ok from what saw this far.My system seems to be able to run on close to highest settings even with the dual-core i run atm.
Will take me some time to get used to the behaviour of the TIR, as it keeps jumping around and isn't at all as smooth as it runs flying 1946.
GUess can always fly as it is and practice up propper usage of the complex engine managment as it is miles ahead of the old il.
But think that will be all it will be used for till the game get's sorted out. Atleast bought the game in support of development i guess
Was under the impression most things have been ironed out since the release and all those wierd bug's, so that's why thought i'd go on and get me a copy today and give it a shot.
For online flying i'll stick to 1946 and the spit vs 109's server over at HL for now.
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Old 03-02-2012, 01:13 PM
cebit cebit is offline
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Solved the flat water issue
Had to set my graphics card settting to AA overide program settings, and the same with the option below (anisotrop filtering in swedish) and the oceans are now full ov waves and foam
Not sure if will help out everyone, but posting it anyways incase does help someone.
Now... if only something could be done about the flickering shadows. It's driving me insane. It's almost epilepsy enducing, and i don't even suffer from it
Flying with trees off, but it does make the ground look even more lifeless. Shouldn't be an issue with mostly trying to fly high, but noticed fights do tend to end up at lowish altitudes flying on the online servers.
The distance rendering does also leave one wishing, but i guess i should be happy for the small things i manage to solve.
Overall, an OK impression of the game this far. No idea if it's still worked on so much anymore, but if some things could get ironed out theres a great potential in here for a leading WW2 sim for the next 10 years ahead.
Cya all in the skies
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