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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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There are different paths - an infinite number of them, actually - that connect two or more fixed points (in the graph, points A and B). These fixed points are the performance numbers; those different paths, the distinct handling experiences, or distinct 'feels'. It would be fortunate if for a certain WWII aircraft modelled the correct 'path' can be picked out by a real-life pilot of it, but in most cases the 100% genuine aircraft does not exist now. -- Last edited by Upthair; 02-27-2012 at 02:51 AM. |
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#2
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See? It's not going to happen. |
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#3
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It's not just handling either. When flying a real aeroplane your senses are assaulted by noise, constantly changing g-forces, constantly changing visual stimuli over your whole visual field (as opposed to a screen in front of you), and so on. It's a far more intense experience compared with flying a PC sim, especially aerobatics. Even the weight of a helmet takes some getting used to. And the controls of anything from a light twin up can be physically far heavier than PC controls, requiring a bit of muscle to move.
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#4
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Of course. But let's play it simple
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#5
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Well since I got my CH yoke, the Ju88 and especially the Heinkel feel totally different, much heavier and more 'real'. For me the difference between flying a 'heavy' with a light,quick moving Fighterstick and the slower moving, more physical actions of the yoke has made a surprising difference.
So, how much are our peripherals playing a part in the equation. Last edited by JG52Uther; 02-27-2012 at 04:12 PM. |
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#6
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This is why I stay far far away from this topic there are just far too many variables to deal with Such as aircraft from one production facility being deemed poorer that others etc... HUGE can of worms.
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#7
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For what it's worth, a long time ago I was taking flying lessons on Piper Cherokees. There were half a dozen of those and I flew all of them.
While the big numbers are very certainly similar, the feel was different. They each had their own personalities: sitting higher or lower, tightness in the controls, etc... So there is indeed a lot of subjective variables here...
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