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#261
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I thought the flak guns on the trains was the coolest part of the video. That could be fun mounting a couple flak guns on a train with a few friends online while hauling precious cargo to another airfield or city...BUT there has to be a point to it all to make me interested. Is that train resupplying something that actually will help my side win?
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#262
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Might aswell sell my joystick
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#263
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A live ground battlefield
![]() ![]() Live and dynamic fronts ... real combat air support ... the possibilities in mission building have no limits ![]() I can see missions like air support in A on a tank front-line while in B there a supply´s convoy attack/defend ![]() Amazing possibilities ![]() Now, release the patch in the next week and we´ll live a dream ![]() |
#264
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Good difficulty balance would be a must
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#265
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Remember the beginning of the movie. Yes we've got a big chunk of France to squable over. This is where your tanks half tracks trucks and cars come into play big time. Lots of people tend to forget France. Maybe because us bad guys won it? Last edited by Richie; 02-25-2012 at 01:16 AM. |
#266
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adding some specific small gameplay features to link several of those new elements together would significantly imcrease gameplay (and attract a whole new fan group who might not be primarely interested in air quake flying alone, but would be happy to take part in some tank battles or direct ground movement of frontlines for ex. some of the new features we need to have for this are for ex: - appropriate AI control over groups of tanks to direct them to take a particular objective, and how to react when encountering an enemy (avoid, engage, retreat etc) - being able to move (walk) from your crash landed aircraft (or parachute landing point) to a nearby road - being able to "enter" a civilian or military vehicle you walk up to and take control of it (like you can do with different gunner positions in aircraft already) - being able to drive a civilian vehicle (or as pasenger) on the road, and make it back to the nearby friendly airbase - when landing at a friendly airbase, be able to walk to the operations hut for debriefing or briefing, and then walk (drive) to a replacement plane of your choosing with some limitations, the basics for those features are already there, they just need to be linked from the player point of view ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-25-2012 at 01:19 AM. |
#267
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Seems like you might get more for it...by swapping it for a steering wheel.
On a serious note...I feel your pain. Salute Sir |
#268
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This update is really disappointing and has nothing to do with the IL2 franchise. If you are going to be creating a new game at least make a new folder and don't try to connect it to Cliffs of Dover.
Next you will be showing us drivable trains and how we can unload freight at a station ![]() |
#269
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So many flight sim marketing and making experts in this forum ready to give 1C advice on what they are doing wrong..
Yet so few new flight sims on the shelf to choose from.. Strange aint it?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 02-25-2012 at 02:13 AM. |
#270
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hey! Don't give them ideas . The might delay everything again to include this in the never ending patch. |
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