Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-24-2012, 06:03 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by Ailantd View Post
I see a big problem here if the final goal of this new feature is to bring arcade tank fans to the game to made more cash:

For this goal they need arcade tank players want to come to CoD. But if they go for the arcade game as it looks, then they need to offer more than competitors arcade tank games... I only can think about World of Tanks right now. And I really can´t see how this can compete with WoT for the arcade player. Landscape is more suitable for arcade players in WoT than CoD, because size, close up graphics being a lot better, and landscape offering a lot of arcadish planned environment to hide and so on, which are not in CoD. In WoT you have a complete upgradable tank system very suitable to arcade players. WoT tanks 3D models are far superior than CoD ones ( even superior than exterior CoD air crafts ). And I cant´t think about an arcade player that want to ride a tank 20 Km ( 100km anyone? ) to the battle and then being killed by an airplane with no place to hide and no way to defense. Not to mention WoT is free. So I can´t see a lot of arcade tank players buying CoD for the tanks as they already have their bed very well done. And not a lot of people who likes aircraft sims are going to buy CoD, or SoW, or BoM or whatever for the arcade tank game play. So if they go for the arcade market... I´m not sure they are going to succeed in generating a lot more cash without mayor changes to the game play and close up graphics.

But truly tank sim is a niche which is not properly filled today at the level CoD does for air crafts. It´s true there is not a big market there for this, but at least they would be offering something that WoT does not in a better way and WoT people would like to try it. Problem here is the resources that an approach like this would need, for all tank interiors and exterior updated models, and so on... So I think one way would be to build the tools and let all drivable tank vehicles to be build for third party with SDK with a MG control about quality.

Just my thought.

Anyway as they say that they have not very clear how to implement all this new feature in game I suggest we start to offer and discussing ideas for them about how they could do it from market, game play and available resources realistically point of view. Something useful could come from that... if we avoid the "I want to cross all te country by foot, kill the guards and steal the enemy plane to get home again... " We can open a new threat for this.

And I´m doing it.

Please, stay on topic. This is about how tank gameplay can works well, not about if it need to be integrated or not.
_______
We must be playing completely different games, because WoT models are far less detailed than IL2COD, same goes for the terrain, (all of which can be built in the FMB - embankments, roads, bridges, towns, etc.,etc.,etc.)

WoT is based upon a money making system. Sure the game is free, but when you hop in your tier 5 tank and get into matches with tier IX's/X's you are only there to be fodder.

In WoT you are limited to the amount of players, you are limited to the maps, you are limited to basically everything that WoT or their service is providing. All you do is play on their servers and roll the dice.

With IL2COD, you can create any sort of mission you want on any piece of map that's in the game. You can make the scenario as big or as small as you want. And then to top it off, you can respawn and not have to pay some abysmal credit repair charge to fix your tank after matchmaker raped you time and time again.

When this comes to fruition, there's no way I'll ever play WoT again. No more stupid icons, repair kits that magically fix your tracks in 1 second, camo netting that makes you invisible, radar, etc.,etc., I could go on forever. But WoT really sucks as any sort of a tank game. With IL2COD the options/scenarios, or well, any aspect of it can be user created.

When some tankers get their hands on an SDK and then realize that they'll have the tools to create w/e they want, in w/e environment they want, on their own server, in their own missions (from arcade to archaic ) I think this portion of the game will explode on it's own. It's not like you have to have a server up that uses airplanes. I predict plenty of "ground only" servers popping up.

This will be awesome. But again, this won't be handed to anyone on a silver platter. Missions will have to be made, scenarios designed etc., but I'm sure there's more than a few people out there, like me, drooling at the mouth, anxious to get my hands on it.
__________________

ATAG Forums + Stats
Reply With Quote
  #2  
Old 02-24-2012, 06:11 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by ATAG_Bliss View Post
We must be playing completely different games, because WoT models are far less detailed than IL2COD, same goes for the terrain, (all of which can be built in the FMB - embankments, roads, bridges, towns, etc.,etc.,etc.)

WoT is based upon a money making system. Sure the game is free, but when you hop in your tier 5 tank and get into matches with tier IX's/X's you are only there to be fodder.

In WoT you are limited to the amount of players, you are limited to the maps, you are limited to basically everything that WoT or their service is providing. All you do is play on their servers and roll the dice.

With IL2COD, you can create any sort of mission you want on any piece of map that's in the game. You can make the scenario as big or as small as you want. And then to top it off, you can respawn and not have to pay some abysmal credit repair charge to fix your tank after matchmaker raped you time and time again.

When this comes to fruition, there's no way I'll ever play WoT again. No more stupid icons, repair kits that magically fix your tracks in 1 second, camo netting that makes you invisible, radar, etc.,etc., I could go on forever. But WoT really sucks as any sort of a tank game. With IL2COD the options/scenarios, or well, any aspect of it can be user created.

When some tankers get their hands on an SDK and then realize that they'll have the tools to create w/e they want, in w/e environment they want, on their own server, in their own missions (from arcade to archaic ) I think this portion of the game will explode on it's own. It's not like you have to have a server up that uses airplanes. I predict plenty of "ground only" servers popping up.

This will be awesome. But again, this won't be handed to anyone on a silver platter. Missions will have to be made, scenarios designed etc., but I'm sure there's more than a few people out there, like me, drooling at the mouth, anxious to get my hands on it.
+1
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #3  
Old 02-24-2012, 06:29 PM
ATAG_MajorBorris's Avatar
ATAG_MajorBorris ATAG_MajorBorris is offline
Approved Member
 
Join Date: Mar 2010
Location: Minnesota, USA
Posts: 342
Default

Well played Bliss.

Its about gameplay, and added content that gives mission builders strategic and tactical options makes "gameplay" more varied and interesting for the players(which in turn could fire up the builders creative juices).

I doubt this could ever replace Steel Beasts as a tank sim but it sure will be cool for the missions in CoD.
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2
Reply With Quote
  #4  
Old 02-24-2012, 06:23 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by ATAG_Bliss View Post
We must be playing completely different games, because WoT models are far less detailed than IL2COD, same goes for the terrain, (all of which can be built in the FMB - embankments, roads, bridges, towns, etc.,etc.,etc.)

WoT is based upon a money making system. Sure the game is free, but when you hop in your tier 5 tank and get into matches with tier IX's/X's you are only there to be fodder.

In WoT you are limited to the amount of players, you are limited to the maps, you are limited to basically everything that WoT or their service is providing. All you do is play on their servers and roll the dice.

With IL2COD, you can create any sort of mission you want on any piece of map that's in the game. You can make the scenario as big or as small as you want. And then to top it off, you can respawn and not have to pay some abysmal credit repair charge to fix your tank after matchmaker raped you time and time again.

When this comes to fruition, there's no way I'll ever play WoT again. No more stupid icons, repair kits that magically fix your tracks in 1 second, camo netting that makes you invisible, radar, etc.,etc., I could go on forever. But WoT really sucks as any sort of a tank game. With IL2COD the options/scenarios, or well, any aspect of it can be user created.

When some tankers get their hands on an SDK and then realize that they'll have the tools to create w/e they want, in w/e environment they want, on their own server, in their own missions (from arcade to archaic ) I think this portion of the game will explode on it's own. It's not like you have to have a server up that uses airplanes. I predict plenty of "ground only" servers popping up.

This will be awesome. But again, this won't be handed to anyone on a silver platter. Missions will have to be made, scenarios designed etc., but I'm sure there's more than a few people out there, like me, drooling at the mouth, anxious to get my hands on it.
+1, the possibilities for dynamic online battles are mind boggling.
Reply With Quote
  #5  
Old 02-24-2012, 06:33 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

If realism and historical accuracy is your goal then not at all. For starters who's fluid in tank tactics 1939-45 style? Hardly anyone. Would players stick to these tactics? Nope. Can historical strengths and weaknesses be depicted? Nope.

The thing is any kind of human involvement in the ground war will end in some kind of brawl, inevitable leading to a stalemate of some kind. Quite honestly I'd prefer more FMB control over the ground AI (like telling artillery which area to shell and when, telling tanks when to advance in which formation at what speed etc etc).
Reply With Quote
  #6  
Old 02-24-2012, 06:40 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Adding more ways for people to be involved in Cod/BoM/IL2 battles is awesome.

How about if we try assuming that they'll get it right and wait to start complaining until they actually screw it up.
Reply With Quote
  #7  
Old 02-24-2012, 06:42 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by csThor View Post
If realism and historical accuracy is your goal then not at all. For starters who's fluid in tank tactics 1939-45 style? Hardly anyone. Would players stick to these tactics? Nope. Can historical strengths and weaknesses be depicted? Nope.

The thing is any kind of human involvement in the ground war will end in some kind of brawl, inevitable leading to a stalemate of some kind. Quite honestly I'd prefer more FMB control over the ground AI (like telling artillery which area to shell and when, telling tanks when to advance in which formation at what speed etc etc).

What's the difference? look how people fly...certainly tactics are ignored by most...hey Bub, fill the tank!...oh, and check the oil
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 02-24-2012 at 07:03 PM.
Reply With Quote
  #8  
Old 02-24-2012, 06:47 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

I still think the original title Storm Of War was more apt. This was never just a flight sim. I can't believe that anyone who has been here for any length of time, and has followed this thing since the beginning, would think anything different.
David, your post made me lol and is spot on.
Reply With Quote
  #9  
Old 02-24-2012, 07:24 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

I think it's quite clear many people didn't pay attention to the updates at all. It's was fairly obvious more than 2 years ago about the vehicles, just not to the extent. And I'm sure they have many more surprises up their sleeves. Gotta love the ambition.
__________________

ATAG Forums + Stats
Reply With Quote
  #10  
Old 02-24-2012, 07:43 PM
badfinger badfinger is offline
Approved Member
 
Join Date: Jun 2010
Location: League City, TX
Posts: 322
Default

Quote:
Originally Posted by ATAG_Bliss View Post
I think it's quite clear many people didn't pay attention to the updates at all. It's was fairly obvious more than 2 years ago about the vehicles, just not to the extent. And I'm sure they have many more surprises up their sleeves. Gotta love the ambition.
Being one of those that did pay attention to the updates, I remember several things that were fairly obvious more than 2 years ago, and I still haven't seen some of them.

The weekly updates still seem to me to be bones thrown to the pack to keep them happy. Mind you, I like CoD as it is, and fly it 3-4 times a week. I just want weekly updates that talk about what is coming next month, not next year, or in the next sequel.

binky9
__________________
Win10 64 bit
1T Hard Drive
ASUS P67 motherboard
Intel i7 3.4ghz Processor
GTX 780 Graphics Card OC
24GB Ram
Track IR5
50" LG HDMI LED 1920x1080 60hrz
MS FFB2 Stick
CH Pedals
Saitek Throttle/Prop/Mixture and Trim wheel
Thrustmaster MFDs

League City, TX
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.