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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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There is no realistic RRR.
The refueling and rearming of a plane was around 20min. Repairing depends on Damages and takes much longer. So its a unrealistic feature, if it takes a shorter time and if it is historic correct, no one will have it. Who will waiting two hours for a repaired plane, on a online Server? |
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#2
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RRR is a very immersive feature. It opens up so many possibilities. Let say you've attacked a bomber formation heading toward London, and expend your ammo. You could land at the nearest applicable base and rearm to attack the same bomber group heading home.
The time to Rearm, Refuel, could have a time options to suit the single player or server. It may be unrealistic to set a shorter time than what was historical, but this is also a game with gaming options. We don't see any of the realists waiting 20 minutes to hit the Refly button. RRR was modeled by modders for IL-2 1946, and I'm sure it will implemented in the new series either by the developer or third party modders. The developer is working on Human Animations, and there eventually could be a very immersive RRR animation routine if you request it on landing. I'm sure we could have several animations thru the development of the series: ie Ready room scramble, Engine Start, Bail Out, RRR, Maybe a walk to the ready room to check the mission board while the ground crew is servicing your aircraft. etc. etc RRR is a feature that shouldn't be missed in any new CFS, and its infinitely more realistic than hitting a Refly button.
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#3
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I think the dev's have already indicated they have no plans to impliment RRR. It would be useful for the dev's to expose these functions for scripting of RRR by the community.
I like RRR in Il2-1946. RRR times will never be "realistic" in terms of RL time, they are only representative of the RRR functions. What RRR allows mission builders to do is to limit plane numbers & require pilots to return to base to RRR their planes between sorties. This IS more relaistic than having unlimited plane numbers at a base, and just spawning a new plane for each sortie.
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#4
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