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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-22-2012, 12:16 AM
Mr Greezy Mr Greezy is offline
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I am in no way saying that the release and subsequent months following the release of this game wasn't a monumental cluster****. Only the people making the game would have the truest of understanding as to how that happened.

It's for that reason why I made the post. The game was released in a complete garbage state. PRE-alpha, many have said. A lot of companies would have, could have, packed it up, counted it as a loss, and started working on something else.

The fact is, this new team seems determined to rebuild the name that is IL2. You can moan and gripe all you want about woulda-coulda-shoulda...it takes a looooonnng time for a dev team on what must be a shoestring budget (this isn't Modern Warfare here, guys) to take a completely broken game of this complexity and turn it into a bonafied sim.

And for that, I think we should all take a moment to thank them for sticking with it and trying to give us what we all had hoped for in the first place. That only implies passion and dedication to the niche market of WWII combat flight simulation on the PC platform.

Forgive, forget, move on, look to the future, all that stuff. It may run like crap on older machines...it runs OK at best on my lil' powerhouse I have...but the devs are making it better. Plus, they are giving us exactly what we asked for in the form of weekly updates to show us how they're making it better. I can think of only a handful of companies out there that do that, so we should all appreciate it. Play RoF in the meantime if you can't stomach it. I for one am just happy that this thing isn't dead.

So, I repeat, go team!

Last edited by Mr Greezy; 02-22-2012 at 01:14 AM.
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  #2  
Old 02-22-2012, 12:42 AM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Mr Greezy View Post
A lot of companies would have, could have, packed it up, counted it as a loss, and started working on something else.
Bingo!

Too bad so many seem to forget that
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 02-22-2012, 02:30 AM
Tiger27 Tiger27 is offline
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I currently dont play CoD at all, mainly owing to CTD's and lack of time, but 1 year in and with much bad publicity etc, they are still working away on trying to get this sim right, that has to be encouraging and I see no reason that one day this wont rise to the top of the FS pile.

ROF has kept me sustained and also shown that over time even a quite badly broken sim can be fixed and shine, if this was a FPS it would have been dead in the water a long time ago, but thankfully it isn't.
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Old 02-22-2012, 03:37 AM
FS~Phat FS~Phat is offline
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Thats because a few good FPS games come along every year or 2 with multi-million dollar development budgets and their popularity wanes after only 18months or so which is why they have to keep regurgitating the same thing over and over.

Flight Sims and for that matter Combat Sims of note only come along every 5-10years and last for 10years plus. So it must be accepted that there are longer development cycles with a longer payback cycle... That is why the team are still working on this despite the faultering start last year. Its a long term proposition and always has been. There is still no other challenger to the WWII air combat scenario right now with this level of fidelity and detail so I expect its popularity will increase this year as the patches and sequel roles out to fix the issues we all know to well. Have patience grasshoppers!

PS. Guys please stop the personal attacks and chest beating. Infractions have been dealt.

Last edited by FS~Phat; 02-22-2012 at 03:51 AM.
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