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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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No point in trying to explain it too you.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#2
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#3
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Graphics and realism are always important in a flight sim, but ultimately, which ever one you choose, it is a game and will be *played* like one by the majority of customers if it is successful. You have to be able to jump in a plane and fly to the fight and shoot the baddies in a *seemingly* realistic way while at the same time not having too big a learning curve. As a real world taildragging pilot I see CloD as being only somewhat closer to realistic flying than other games but it too falls short enough to prevent me from forgetting that its just a computer game. It will be interesting to see how World of Planes does in the market.
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#4
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Quote:
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#5
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Prop wash?
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Furbs, Tree and Falstaff...The COD killers...
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#6
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collision model.
Landing gear/traction model. |
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#7
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Ground handling?
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Furbs, Tree and Falstaff...The COD killers...
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#8
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One day you guys will tell me what you really like about the CEM in this half-sim... Take out the OVERHEAT label from IL2 and the management it's almost the same. Of course there is the oil radiator too... but the funny thing is that both the radiators do not work correcly IIRC so...
About WoPlanes: I really really really like the terrain and the haze effect... tracers and smoke are very good, the flames are similar to the IL2's one, and are not so different from CloD (I still remember when Oleg posted the first images of the flaming bomber) Regarding map size: it's really a problem??? I'm against very big maps if the target of the sim to fight: wider maps means lesser probability to find the enemy, above all with the horrible target visibility of CloD. Bigger is not better... I like the external models too, of course the cockpits of Clod are better but I don't care about that if I want to have a combat sim. What I'm saying is that I would prefer worser models/graphics but better playability/simulation. Then talking about DM and FM... maybe CloD's DMs are more detailed but there is not guarantee that they are correct, above all then FMs are totally broken since the release. I would easily take a great combat simulator with 2003 graphics over a broken simulator with beautiful graphics...
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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