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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Quote:
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You ended your statement with "Period". Are you on your period? Being a Gynecologist, I know how uncomfortable menstrual cramps can be. Try soaking in a how bath to relieve them. |
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#2
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First off, the performance has to be improved, which should be addressed in the next patch.
Then the AI, and Commands, without that there is no game. Luckily I can get my flying fix online as AI and Commands aren't critical. The game engines FMB, Triggers, etc should allow for all the games people can think of. Far more than what was possible with the old IL-2 which was the whole point of building a new game engine.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#3
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- Radio navigation, GCI, and if possible, electronic-assisted night bombing devices such as Knickebein or X-Gerät. Airbone radar is my ultimate dream.
- Better management for multicrew bombers: gunners that inform incoming attack, bomb aimer who takes care of the bombsight, navigator that keeps informing me about my position (should not be always accurate), pilot who can do simple things such as flying straight when I'm using the bombsight, or flying to a certain heading. Last edited by rga; 02-19-2012 at 10:59 PM. |
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#4
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#5
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Level Stabaliser sensative to "trimelevator & rudder" would probably sort the stablity for the bombadier position,iL2 does it to a point but you tend to loose alt if your not careful.I Try to set the Bombsite before take off so it is an approximation of setting for when reaching the target.
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#6
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An Air Superiority mode.
Make an area in the centre of the map a capture zone, the team with the most aircraft in the zone capture it. It would encourage more people to meet up in a certain area for dogfighting.
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Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
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#7
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Good idea! Maybe even have an altitude parameter so that people are not mowing grass with their props. Every time I go online I get a little ticked that most of the aircraft are skimming the ground or hiding in a corner at 20,000ft.
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#8
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Squadron Series- The most fun I ever had was flying as sim was the S3 events on Warbirds back 10 years or more ago. Getting a historical scenario whipped up with commanders on each side and squads given specific assignments by those commanders. Victory is a completion of objectives within a preset loss range and for the other side denying victory to the aggressor is victory. Maybe a good commander will win or maybe the better squads? Limited lives-If you bail over friendly territory you get another plane after a set time out. Die and you can go back to the quake server and practice. Events have a preset start time and a limited length. No AI no co-op. All living targets.
To me, and I know a lot of others, flying with your squaddies in a coordinated objective-based manner is the most compelling reason to fly and by far the most satisfying. Anyone can get good enough flying to shoot down plenty of enemies but it is something else to keep a cohesive formation in the air and fight as a team. Now, can we do this without any changes to the existing CLOD? Yes probably, but maybe some tools to help organize multi-squad missions, like scoring tools, squad based briefings, recon photos and waypoint maps would help. -SKUD |
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#9
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"Don't agree with me?! Then you suck! take my football go home!!!!" And since you've been so jolly Ill just say what I thought to begin with-your ideas are just terrible. God awful truthfully. See there's already a flight sim that has a long illustrious history, with a huge following-its called IL2, and it didn't have any of that. It didnt need any of that. What it had was a working base that third party fellows improved upon. |
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#10
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What on earth is this?
Like others have said, performance and AI are the most glaringly obvious needs right now. |
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