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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #261  
Old 02-18-2012, 01:46 PM
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ElAurens ElAurens is offline
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Originally Posted by Skoshi Tiger View Post
Just think, Once people start driving their Wirbelwinds onto opposing airfields, nobody will ever complain about Vulchers again!!!!!!
Probably won't happen.

Most Tank/armor/infantry game players are used to maps that are postage stamp sized by comparison to flight sim sized maps.

It would take hours at the speed of a WW2 tank to get from the "front" to an opposing airfield, and that's with no interdiction by enemy aircraft. Also remember that the Wirbelwind for Clod will have a realistic rate of fire and accuracy. It won't be the death star it is in IL2.

There is/was a mod for IL2 that allowed you to drive a Jeep or Kubelwagen. Ever tried it? Start at a base on the Kuban and see how long it takes to get from one end to the other.

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Last edited by ElAurens; 02-18-2012 at 01:49 PM.
  #262  
Old 02-18-2012, 02:30 PM
Tigertooo Tigertooo is offline
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Originally Posted by Osprey View Post
2. How many have actually tried? I mean, with respect, I don't remember ever seeing any TP online, and since you are admitting that 40+ of your guys haven't bought it yet anyway then you can't have tried it.
just counted us on Steam and we have so far 20 Pilots who bought the Simulator.

Together all flew 1481 hours (counted our hours on Steam as well)

So a bit unfair to insinuate that we didn't actually tried.
I think we rather tried hard to fly together, would'nt you agree?

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  #263  
Old 02-18-2012, 02:53 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Sutts View Post
I've tried hard to get my sons interested in flying but no luck so far. With the addition of vehicle modelling this could change as they love things like BF 1942.

Can only be good for the sim to inject some new blood I reckon. And there will be folk who cross over to aircraft in this way.
Based on man's history one could say that the desire to fly is common to most if not all.. I don't know of one person that has not looked up at a bird and said 'I wish I could fly'.. Granted I am sure there are a few who are really afraid of heights that may take pause, but for most the desire is there.. Most people who voice concerns of flight are the passenger types.. It is that lack of being in control that makes them uneasy, closets analogy is that feeling you get when riding on the back of a motorcycle. I think what keeps most game players away from flying is it actually takes time to learn how to do it.. Unlike most games.. But, if Cod can pull in the tanker types.. I think that after they get blown up a few times in a row by the same plane.. They may find the motivation to invest the time to learn to fly and go after those guys in the sky (read cross over). In summary, I think the desire is there for most, just not enough for most to invest the time to learn how to fly a plane.
  #264  
Old 02-18-2012, 03:03 PM
Al Schlageter Al Schlageter is offline
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Originally Posted by Skoshi Tiger View Post
Just think, Once people start driving their Wirbelwinds onto opposing airfields, nobody will ever complain about Vulchers again!!!!!!
Will have to wait for some 1944 scenarios for that to happen.
  #265  
Old 02-18-2012, 03:05 PM
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I like the idea of cruising around the landscape, mostly to sight see. Even if its a dumbed down version of ground vehicles. Playing around in armor shooting at buildings and such appeals in a limited way too. But I really can't see this developing into a situation where some players decide it would be a great idea to re-create the evacuation of Dunkirk or later the Red Ball Express during an online war scenario. I can't imagine many guys who are into armor "investing" in CoD with the idea it might someday feature fully functional tanks either. I hope not too many resources get dumped into what looks like a novel feature in a flight sim.

The video looks good. Hope the patch does what so many are hoping for.
  #266  
Old 02-18-2012, 03:15 PM
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I think the ground vehicles are fun and obviously a lot of work as gone into them, but for me it as zero value, i just want to drop onto a formation of enemy bombers without stutter and ground flickers and Crashes to desktop. Other than that a lot of time well spent, thank you.
  #267  
Old 02-18-2012, 03:47 PM
BigC208 BigC208 is offline
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Great update. I remember playing Aces High years ago and enjoyed jumping in a flak position to defend a base from paratroopers. The ground enviroment in Clod is so nice it would be a shame not to be able to roam around in it.

Tree's right though when he expects/wants the flying side of the game to be stutter free and optimized before any ground expansions arrive. I personally think the ground stuff won't show up before the game's optimized. It's slow and stuttery enough as it is now on anything but the fastest hardware.

It (ground vehicle sim) may be a good move to get a wider audience onboard if they make it as realistic and detailed as the flying part is right now.

I still see people asking for a realistic weather system every now and then. Weather killed more pilots than enemy action so if it's realistically bad you won't be able to fly a lot of the time on the Eastern front. Make it realistic looking but without killing the framerates. I thought the nasty weater in Il2 makes it hard enough to accomplish a ground attack mission as it is. Not sure if it's worth all the recources to make realistic weather. Maybe 4 or 5 years down the road the hardware can do it all, right now it can't.

Last edited by BigC208; 02-18-2012 at 03:49 PM.
  #268  
Old 02-18-2012, 04:02 PM
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Perfectly reasonable to want the 'stutters' fixed etc... but why do people keep repeating that all the time as if to suggest that's not being worked on?

I thought thats exactly what the patch is supposed to be adressing, in the mean time they are just showing other goodies we can expect.
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  #269  
Old 02-18-2012, 04:57 PM
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  #270  
Old 02-18-2012, 04:59 PM
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Originally Posted by bongodriver View Post
Perfectly reasonable to want the 'stutters' fixed etc... but why do people keep repeating that all the time as if to suggest that's not being worked on?

I thought thats exactly what the patch is supposed to be adressing, in the mean time they are just showing other goodies we can expect.
Surely they would have to know the guys working on the stutters, CTD's, graphics, fm, dm, ai, etc etc didn't all stop work to watch the vehicle guy work, but it suits their constant, unrelentling agenda to suggest no work is being done on the more important aspects of the sim.
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