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#1
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-----------------------------------------------------------------------------------"Why the peoples working to modify IL2 do a much much better work then your team ?
I take off my hat to the Moder team maps maker . and imagine this... a much better work with well less tools." --------------------------------------------------------------------------------------- I don't care what language you speak...thats an insult....with very little understanding of the original works constraints of time and making maps for the average computer of the time. Even if Oleg were interested in AAA's work it would be a total waste of his time, effort, and money. He has moved on to a much improve game engine that should provide the basis for a new series that should keep his company going for many more years. This should provide us with many more years of game improvements and possibly an even better game engine in time. Its fine for us to support some part time modders, but be carefull what you wish for.....it could kill the golden goose. There are very few passionate air combat developers out there. |
#2
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The average computer when 1946 was released? Again, map making skill and quality has exactly squat to do with machine specs. Object counts in the SWPA, for example, can be quite high—on huge maps—and still TINY compared to maps like Berlin.
The PTO is a prime example of where bothering to think about it would show that "less is more." They really don't need all that many objects to look good. To get up there with Berlin you'd have to start building copra platations with palm trees touching fronds all over the place, lol. |
#3
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Have any of these "much better" unsupported maps been completed so we can judge their content? Links?
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#4
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Chivas You give me the Chiva.. don't force anyone to add Links here to get banned, if you are not able to look for yourself at the right places I have nothing more to say to you..
Plz re-read posts thanks.. Do your own researches you really will discover some nice goodies. Last edited by GOZR; 04-03-2008 at 02:06 AM. |
#5
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Chivas::
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#6
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The Slot aimed at March 31st for completion, and while we didn't hit that date, we are very close, indeed.
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#7
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What i saw of the Slot , It that it was a really details oriented map very close to reality..
I was very glad to see it and actually made me want to fly again.. To whom may concern i say Great job. |
#8
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Some Newbie...lol...created the definitive combat flight sim. I'm quite sure he's learning as we post, and has proven to have learnt more than any other combat flight sim developer and my guess he will continue to learn and outperform them. I wish he did have more competition, but he won't be getting competion any time soon from modders working on an old game engine. In time, if we are very lucky, maybe one of these modders will have the ability to create his own game engine from scratch. Then he will have to learn to take the good salted with the crap of dozens of ingrate two book knowitall historians. |
#9
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Bearcat, I mean maps that started from NOTHING, not retextures of existing maps.
Some of the maps alluded to are not based AT ALL on any stock maps. They were created from whole cloth (and space shuttle radar topography mission data). they are not stretching existing maps, they are not redecorating existing maps, they are... NEW MAPS. The only stuff reused are textures/objects since there is already a substantial library of decent textures and objects. Reusing stock textures (most all the stock maps, do, too) is desirable since it increases compatibility for anyone who wishes minimal changes. You can absolutely ONLY load new maps as mods, for example. Last edited by tater; 04-03-2008 at 05:15 AM. |
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