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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It's clear that this game is being put together like a jigsaw puzzle.. and as soon as a lot of people realize that, the sooner they will be able to relax and enjoy the ride... I'm sure these features we probably completed years ago.. and for some reason or another.. have been able to be implemented along the way. I'm sure they haven't just skipped working on radio commands, so that we could hop in a vehicle and tour the English or French country side... Thanks Luthier and B6 for the Great update!
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![]() Windows 7 Home Premium 64-bit/AMD Phenom(tm) II X4 B50 Processor (4 CPUs), ~3.3GHz/NVIDIA GeForce GTX 460 2gig/8gigs of RipJaw 1600 Last edited by Ribbs67; 02-17-2012 at 03:09 PM. |
#2
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Whilst the information provided in the update is great, I think the quality of the update itself is the best thing.
Thank you Hood |
#3
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Good stuff.
Thanks Black 6! |
#4
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now this is what i call an update !!
looks like 12 months after release things are starting to come together, excellent news on giving control over some ground vehicles and AA guns etc (lets hope tree collision is fixed to by then) and new grafix engine and reworked flight models are around the corner to, its all good ! time to get the band back together, and dust off the old Hotas again ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#5
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Interesting and appreciated update.
If the ground combat aspect can be implemented without detracting from the core flight sim, then it will be fantastic. I can see the scenarios that could come of this already and, if it works properly, it will change the way we look at WW2 air combat simulation. The ability to actually co-ordinate with human played ground units to accomplish a mission will add a depth of purpose to online play the likes of which we have not experienced. However, this progress must not come at the expense of the core air combat simulation. We already know how long it takes to develop new aircraft for the sim, adding the ground element will only increase the need for new aircraft types. Can this be done in a timely, and accurate manner? Only time will tell. I hope they can pull it off.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#6
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i personaly couldnt care less about this groundaction (how was ist, no time of the 3D artists to make a Wellington flyable but trucks and tanks able to drive.......), but the rest of the update sounds ok , thx.
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#7
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Flyable Wellingtons won't sell a game, drivable vehicles and tanks will.
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#8
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nice update thanks
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#9
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Creating tank`s 3D model is very different from an aircraft model, especially when the first one is say 10 times less complicated. I think Luthier said that in one of the updates : ground units modellers don`t do aircraft and IF they must, they take some time to convert their methods apropriately. |
#10
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Maybe the manable ground stuff is NOT intended to SELL it to us (flight simmers), but to SELL it to investors? Thinking back, all the vehical 3D art we saw in this video has been done for a very long time.. Thus no real effort lost in drawing a wellington.. The effort (time, money) lost of late is making these things manable. So looking at it from the point of view that 1C is trying to keep investors happy.. i.e. 1C -> Investors: Hey you all know how much $ is being made by games like BF3.. Look we can do the same thing with our game engine with every little effort If that is what 1C is doing.. Than I am all for it!! Get the investors to invest, and get the BF3 noobs that like to drive jeeps online.. Just more targets! ![]() |
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