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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 02-15-2012, 11:35 PM
corchard corchard is offline
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We should also define the Whiskey Trail, which I'm pretty sure is taking a direct route to Calais, especially when taking off from "Mansgate".

I think the OP also couldn't find a city named in a radar alert. I've had that happen, too, and only found a name once after zooming in more closely on the map until more city names were visible, then looking verrry carefully.

Charlo
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Old 02-16-2012, 02:49 AM
ATAG_Bliss ATAG_Bliss is offline
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Hi fellas,

I've been away for a few weeks with traveling on business and had a death in the family. I figured we would have had a patch by now so I could throw some other missions in, but I guess that's not happening for another few weeks (I hope!) So in the time being, I'm going to modify some of these missions to be able to run them in the current format of the game (launcher crash time constraints). I understand the same thing gets old all the time.

There will be some also be some maps with the IIa/E4 (both limited) and some early morning/late in the day stuff just to change it up a bit. Hoping the 1st one can get done sometime this weekend, and that we can incorporate it into a red wins = map A, blue wins = map B etc., type thing. No promises, but that's what's being worked on atm. Making a mission work right in this state of the game isn't very easy lol. So hold on to your shorts

It also looks like the steam stats thingy took a crap.
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Old 02-16-2012, 03:48 AM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Welcome back Bliss
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Old 02-19-2012, 06:44 AM
ATAG_Bliss ATAG_Bliss is offline
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New mission up on Server 2. Yes it's the same battle area and shares many of the same airfields etc. Not much I can do on that front until the CTD's are solved. But it has a slightly different planeset and different objectives.

It starts at the butt crack of dawn (the forward fields have runway lights). And the new objectives include ships. Sadly ships aren't grouped together like airplanes in this sim yet, so I had to code 17 objectives just for the ships alone .

Anyhow it's 90% done (it still shares the same AI flights as server 1 currently) but I would appreciate any feedback. The objectives aren't going to be easy
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Old 02-19-2012, 08:13 AM
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klem klem is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
New mission up on Server 2. Yes it's the same battle area and shares many of the same airfields etc. Not much I can do on that front until the CTD's are solved. But it has a slightly different planeset and different objectives.

It starts at the butt crack of dawn (the forward fields have runway lights). And the new objectives include ships. Sadly ships aren't grouped together like airplanes in this sim yet, so I had to code 17 objectives just for the ships alone .

Anyhow it's 90% done (it still shares the same AI flights as server 1 currently) but I would appreciate any feedback. The objectives aren't going to be easy
Bliss, does the setting in FMB for the battle area have an effect on CDTs? Are they worse the larger the Battle Area?
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  #6  
Old 02-19-2012, 08:24 AM
Tree_UK
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Hi Bliss, was flying on your server last night and wanted my squad mates to have the same skin, not custom skins but skins within the game, because we wanted to be able to identify each other. However no matter what we tried we could only see one skin (109E3) a bright shiney skin with no weathering which looked terrible. I understand removing custom skins because of stutter but could you allow stock skins within the game and weathering.

Thank you.
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Old 02-19-2012, 09:07 PM
SEE SEE is offline
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Unfortunately Tree, only the default skin is applied and available when Custom skins are disabled. This is a game limitation and I'm sure Bliss highlighted this problem to the Devs. May be the next update performance improvements will allow custom skins (if the option to use Stock Game skins but still exclude custom skins for MP isn't included).
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