Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-10-2012, 04:24 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

@ BlackSix

I wonder how much chances do you see that the systems inaccuracies listed in this thread are being corrected? -> http://forum.1cpublishing.eu/showthread.php?t=29526

There are a number of bugs to be fixed but also real mistakes (probably misunderstandings of foreign manuals) which need correction. Any chance that such things get fixed at all?
  #2  
Old 02-10-2012, 04:40 PM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

1) I showed this post about the fuel Ilya, he will think about this problem
http://forum.1cpublishing.eu/showpos...&postcount=112

2)
Quote:
Originally Posted by csThor View Post
@ BlackSix

I wonder how much chances do you see that the systems inaccuracies listed in this thread are being corrected? -> http://forum.1cpublishing.eu/showthread.php?t=29526
I gave a link to this post to all who need on Monday

3) Information about the patch
http://www.sukhoi.ru/forum/showthrea...=1#post1789544

Graphic component is almost ready, but there are still a few problems.
We do not have time to make a patch next week, will have to wait
  #3  
Old 02-10-2012, 04:42 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Thanks a lot. For some odd reason I feel a great interest in the Stuka (don't ask me to explain it - I just can't ) and found a few inaccuracies which should really be fixed. All I found are listed in said thread ... among many others.

PS: If you guys need help in understanding the german manual (which I have here, I can provide it) just ask. Ilya has my e-mail and you can contact me via PM here.
  #4  
Old 02-11-2012, 10:09 AM
moilami moilami is offline
Approved Member
 
Join Date: Oct 2010
Posts: 169
Default

Quote:
Originally Posted by csThor View Post
Thanks a lot. For some odd reason I feel a great interest in the Stuka (don't ask me to explain it - I just can't ) and found a few inaccuracies which should really be fixed. All I found are listed in said thread ... among many others.

PS: If you guys need help in understanding the german manual (which I have here, I can provide it) just ask. Ilya has my e-mail and you can contact me via PM here.
Stuka power


Last edited by moilami; 02-11-2012 at 10:12 AM. Reason: Fix the embedded video.
  #5  
Old 02-10-2012, 05:33 PM
Kwiatek's Avatar
Kwiatek Kwiatek is offline
Approved Member
 
Join Date: Jan 2008
Posts: 367
Default

Quote:
Originally Posted by BlackSix View Post
1) I showed this post about the fuel Ilya, he will think about this problem
http://forum.1cpublishing.eu/showpos...&postcount=112
Thx for your action BlackSix but truly speaking i think most here though that flight model and performacne of BoB planes in CLOD got high priority in incoming patch?

Quote:
Originally Posted by luthier View Post
Hi everyone,

The patch has gone up to steam. It should autoupdate your game version in a few hours once it propagates down to the world. As long as autoupdate is enabled in your steam (Library – Cliffs of Dover – RMB – Properties – Updates – Always keep this game up to date) you do not to take any further actions.

Patch notes can be found below.

And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel.

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.


v1.05.15950 patch notes:


I could say that if you need some help regarding BoB planes performance ( expecially fighters planes) i could be usefull.

Last edited by Kwiatek; 02-10-2012 at 05:35 PM.
  #6  
Old 02-10-2012, 05:46 PM
Robo.'s Avatar
Robo. Robo. is offline
Approved Member
 
Join Date: Sep 2009
Location: Nottingham, UK
Posts: 658
Default

Quote:
Originally Posted by Kwiatek View Post
I could say that if you need some help regarding BoB planes performance ( expecially fighters planes) i could be usefull.
Like the Merlin III +9lbs rating...

http://a2asimulations.com/forum/view...188357#p188357

No offence mate.
__________________
Bobika.
  #7  
Old 02-10-2012, 05:54 PM
Kwiatek's Avatar
Kwiatek Kwiatek is offline
Approved Member
 
Join Date: Jan 2008
Posts: 367
Default

Quote:
Originally Posted by Robo. View Post
Like the Merlin III +9lbs rating...

http://a2asimulations.com/forum/view...188357#p188357

No offence mate.
Well i didn't create these document for Merlin III engine 100 Octan fuel:



In these case i really not sure if +9 lbs boost was not possible to set in Merlin III engine. I just dont have uptated original Manual for Spitfire MK1 with +12 lbs modification - i just got manual for Spitfire MK II Merlin XII which look very similar to document posted above for Merlin III
  #8  
Old 02-10-2012, 06:02 PM
Robo.'s Avatar
Robo. Robo. is offline
Approved Member
 
Join Date: Sep 2009
Location: Nottingham, UK
Posts: 658
Default

Quote:
Originally Posted by Kwiatek View Post
Well i didn't create these document for Merlin III engine 100 Octan fuel (...)

In these case i really not sure if +9 lbs boost was not possible to set in Merlin III engine.

I just dont have uptated original Manual for Spitfire MK1 with +12 lbs modification - i just got manual for Spitfire MK II Merlin XII which look very similar to document posted above for Merlin III
There are actually several versions of Spitfire Mk.I pilot notes (various updates etc.) and even me, far from being an expert I am aware that the above document is from XII development (eg Merlin III that became XII after various modifications) If you're expert offering your services within this specific era you should really know that, that's basic stuff.

Sorry about off topic.
__________________
Bobika.
  #9  
Old 02-10-2012, 06:17 PM
Kwiatek's Avatar
Kwiatek Kwiatek is offline
Approved Member
 
Join Date: Jan 2008
Posts: 367
Default

Quote:
Originally Posted by Robo. View Post
There are actually several versions of Spitfire Mk.I pilot notes (various updates etc.) and even me, far from being an expert I am aware that the above document is from XII development (eg Merlin III that became XII after various modifications) If you're expert offering your services within this specific era you should really know that, that's basic stuff.

Sorry about off topic.
Well nothing is such simple like you think.

Generally rising fuel octan casue higher engine ratings - it is clearly show in many different manuals for different planes ( Spitfire MKII, Tempest etc).

E.x. Spitfire MKII manual:



Brackets - 87 octan fuel, no brackets - 100 octan fuel engine ratings.

I dont want to lead academic debate but there is any info that document about Merlin III new engine ratings is taken from XII development (eg Merlin III that became XII after various modifications) - it is only someone speculation.

Some short uptades in Spitfire MK1 Merlin III manuals said only that with 100 Octan fuel +12 lbs boost was allowed for emergency power - there is no mention about full engine ratings with 100 Octan.
  #10  
Old 02-10-2012, 06:00 PM
king1hw king1hw is offline
Approved Member
 
Join Date: Jul 2010
Posts: 64
Default Robo

Kind of funny you posted that:

9lbs at climb

12lbs 3000rpms tho is what we have been asking for and also the correct variants on the 109 engines would be nice to create well rounded maps for an online air war scenario. Like I said if you build it they will come and a lot are waiting which could change very quick if the right stuff is fix first:

1- launcher crash
2- Ghosts in online missions
3- DM completed
4- FM and performances corrected
LAST MORE THEN 3 RAF CHOICES lol.

These few things may be a lot of work but in my book are at the top of my list.

Anyway I am looking forward to flying tonight, however seeing great flux in FPS with new 580 card could that be a bad power supply?

King
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:50 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.