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Old 02-10-2012, 04:12 AM
DoolittleRaider DoolittleRaider is offline
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An observation:
95% of new flight sim movie-makers are unaware of a very basic Movie-making/Editing rule (Hollywood movies and Flight Sim movies): As the person doing the flying/filming the "Director/Movie=Maker" always knows what he is viewing, the spatial relationships, etc...but new movie-makers tend to forget that the audience doesn't have that advantage/knowledge.

One way of addressing that phenomena is known as "Directional Continuity" See this: http://www.howtomakeamovie.org/howtomakeamovie11.php#5

Another Term for it is "Crossing the Axis..Avoid it!" http://en.wikipedia.org/wiki/180_degree_rule

The use of cut-ins and establishing shots helps a lot. Of course,in the three dimensional world of aerial combat, especially furball dogfights, the handling of directional continuity, or the Axis, is especially difficult.

One other unrelated BASIC for flight sim movie making....NEVER manually pan! Use TIR or the various Padlocking cameras/views.

Last edited by DoolittleRaider; 02-10-2012 at 04:18 AM.
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Old 02-13-2012, 02:19 PM
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bw_wolverine bw_wolverine is offline
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Anyone have some helpful tips and info to offer regarding all the various in game view options?

Like this: Can I get the padlock to work if I'm using a static camera or do I have to be in the cockpit view to use the padlock? I can't seem to get a padlock working from a static camera and I would like to.

What's the use for all the external padlocks? Do these work from static cameras? I've tested but a lot of these options don't seem to work unless you have a specific starting condition that I don't know about.

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Old 02-13-2012, 02:58 PM
Cataplasma Cataplasma is offline
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Quote:
Originally Posted by DoolittleRaider View Post
One way of addressing that phenomena is known as "Directional Continuity" See this: http://www.howtomakeamovie.org/howtomakeamovie11.php#5

Another Term for it is "Crossing the Axis..Avoid it!" http://en.wikipedia.org/wiki/180_degree_rule
A modern alternative to that basic rules for the description of a single object or status is the Matrix 360° camera pan technique


Now I would like to ask, maybe to a developer: is there a non-conventional way to remove the plane from the F3 flyby external view? Because I would like to add a different airplane model with a camera tracking.
I think that is possible because I remember a COD bug that removed the plane from external views, but I can't find that old version or recreate the problem...

Last edited by Cataplasma; 02-13-2012 at 03:20 PM.
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