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#1
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I've stickied this up for a while as there's no info in the read me or corrected v4.11.1 dedi server setting console.
. Last edited by KG26_Alpha; 11-26-2012 at 08:15 PM. |
#2
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Hello! I just upgraded my server to version 4.12, we have been managing the difficulty of the missions from the line "difficulty" in the "confs.ini" and we would like to use the file "server.cmd" for it.
I have a couple of questions, including the file only "server.cmd" with its lines of difficulty can manage the application Just like that? The second question, the difficulty code lines have changed with the new version 4.12, right? What changes have been made? Thanks for your answers! PD: Sorry for my bad English. |
#3
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Here is the list of difficulties for the 4.12m realise:
difficulty SeparateEStart 1 difficulty ComplexEManagement 1 difficulty EngineOverheat 1 difficulty TorqueGyroEffects 1 difficulty FlutterEffect 1 difficulty WindTurbulence 1 difficulty StallsSpins 1 difficulty Vulnerability 1 difficulty BlackoutsRedouts 1 difficulty RealisticGunnery 1 difficulty LimitedAmmo 1 difficulty LimitedFuel 1 difficulty CockpitAlwaysOn 1 difficulty NoOutsideViews 0 difficulty HeadShake 1 difficulty NoIcons 1 difficulty NoPadlock 1 difficulty Clouds 1 difficulty NoInstantSuccess 1 difficulty TakeoffLanding 1 difficulty RealisticLandings 1 difficulty NoMapIcons 1 difficulty NoMinimapPath 1 difficulty NoSpeedBar 0 difficulty Reliability 1 difficulty GLimits 1 difficulty RealisticPilotVulnerability 1 difficulty RealisticNavigationInstruments 1 difficulty NoPlayerIcon 1 difficulty NoFogOfWarIcons 1 difficulty BombFuzes 1 difficulty FragileTorps 1 difficulty NoEnemyViews 1 difficulty NoFriendlyViews 1 difficulty NoSeaUnitViews 1 difficulty NoAircraftViews 1 difficulty NoOwnPlayerViews 1 difficulty RealisticRocketSpread 1 difficulty SharedKills 1 difficulty SharedKillsHistorical 0 difficulty No_GroundPadlock 1 Don't take care to the value (0 or 1) they're mine settings... ![]() |
#4
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From my confs.ini:
[NET] speed=100000 serverChannels=31 localPort=21005 SkinDownload=1 difficulty=549751619071 serverName=Ciel de Guerre serverDescription=Version(412m) checkServerTimeSpeed=1 checkClientTimeSpeed=1 socksHost= checkTimeSpeedDifferense=0.2 checkTimeSpeedInterval=17 checkRuntime=0 filterUserNames=1 reflyKIADelay=15 maxAllowedKIA=5 reflyKIADelayMultiplier=15.0 reflyDisabled=0 disableNetStatStatistics=0 showPilotNumber=1 showPilotPing=1 showPilotName=1 showPilotScore=1 showPilotArmy=1 showPilotACDesignation=1 showPilotACType=1 ShowTeamScore=1 CumulativeTeamScore=1 Are the two last bolded lines ok ? |
#5
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Thank you very much mate, this afternoon modify our server as your advice. Let's see if I have this right:
Step 1: Create a text file called "server.cmd" and include the lines of difficulty. Place the file in the main folder on the server. Step 2: Add the configuration lines in the existing file called "confs.ini". Modifying the features according to the priorities of the server. Is that all right? [Edit] Step 3: If we want all the aircraft icons are renderized at white. What lines of difficulty, we have to change?. Thanks for everything! Nus Vemus! Last edited by Ala13_florete; 06-21-2013 at 08:32 AM. |
#6
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First, my complete confs.ini:
[NET] speed=100000 serverChannels=31 localPort=21005 SkinDownload=1 difficulty=549751619071 serverName=Ciel de Guerre serverDescription=Version(412m) checkServerTimeSpeed=1 checkClientTimeSpeed=1 socksHost= checkTimeSpeedDifferense=0.2 checkTimeSpeedInterval=17 checkRuntime=0 filterUserNames=1 reflyKIADelay=15 maxAllowedKIA=5 reflyKIADelayMultiplier=15.0 reflyDisabled=0 disableNetStatStatistics=0 showPilotNumber=1 showPilotPing=1 showPilotName=1 showPilotScore=1 showPilotArmy=1 showPilotACDesignation=1 showPilotACType=1 ShowTeamScore=1 CumulativeTeamScore=1 [chat] autoLogDetail=3 [MaxLag] farMaxLagTime=6 nearMaxLagTime=3 cheaterWarningDelay=3 cheaterWarningNum=5 [Console] IP=21003 ;IPS=127.0.0.1 LOG=0 LOGTIME=1 LOGFILE=logs.lst HISTORY=128 HISTORYCMD=128 LOGKEEP=0 [game] eventlogkeep=0 eventlog=eventlog.lst TypeClouds=1 [DeviceLink] Second, my complete server.cmd: server NAME Ciel de Guerre PWD difficulty SeparateEStart 1 difficulty ComplexEManagement 1 difficulty EngineOverheat 1 difficulty TorqueGyroEffects 1 difficulty FlutterEffect 1 difficulty WindTurbulence 1 difficulty StallsSpins 1 difficulty Vulnerability 1 difficulty BlackoutsRedouts 1 difficulty RealisticGunnery 1 difficulty LimitedAmmo 1 difficulty LimitedFuel 1 difficulty CockpitAlwaysOn 1 difficulty NoOutsideViews 0 difficulty HeadShake 1 difficulty NoIcons 1 difficulty NoPadlock 1 difficulty Clouds 1 difficulty NoInstantSuccess 1 difficulty TakeoffLanding 1 difficulty RealisticLandings 1 difficulty NoMapIcons 1 difficulty NoMinimapPath 1 difficulty NoSpeedBar 0 difficulty Reliability 1 difficulty GLimits 1 difficulty RealisticPilotVulnerability 1 difficulty RealisticNavigationInstruments 1 difficulty NoPlayerIcon 1 difficulty NoFogOfWarIcons 1 difficulty BombFuzes 1 difficulty FragileTorps 1 difficulty NoEnemyViews 1 difficulty NoFriendlyViews 1 difficulty NoSeaUnitViews 1 difficulty NoAircraftViews 1 difficulty NoOwnPlayerViews 1 difficulty RealisticRocketSpread 1 difficulty SharedKills 1 difficulty SharedKillsHistorical 0 difficulty No_GroundPadlock 1 mission LOAD net/dogfight/Test/CDG 001.mis BEGIN f gc.cmd maxping 500 DELAY 100 WARNINGS 3 mp_dotrange FOE COLOR 10 DOT 15 RANGE 10 TYPE 10 ID 1 NAME 1 mp_dotrange FRIENDLY COLOR 10 DOT 15 RANGE 10 TYPE 10 ID 1 NAME 1 I hope that it can help... ![]() |
#7
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This did not work for me. I had to make it a small c. cumulativeTeamScore=0 (map rotation resets the the Team score to Zero) cumulativeTeamScore=1 (map rotation does not reset the the Team score to Zero) I found it under the [Net] section in my game conf.ini file. At the moment it is sort of working on our server. I have it enabled and it is keeping a cumulative score for the Red side but not for the Blue side. Does every mission in the server rotation need to have Red and Blue HomeBases for it to keep a cumulative score? Wheels
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Cheers ![]() Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#8
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showTeamScore=1
cumulativeTeamScore=1 Ok! I tried it and it works. I think that the red players can only see the red team score and the blue players the blue team score. But I don't understand wich scores are displayed (how it works?). |
#9
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In the image I uploaded I was the only one flying on the server and the Team score kept building as the missions rotated. I am fairly certain I had logged off the server at least once because my own score was smaller than the cumulative Team score. Wheels
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Cheers ![]() Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#10
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Thx!
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