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  #1  
Old 02-04-2012, 11:28 PM
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Liz Lemon Liz Lemon is offline
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Yeah, deferred rendering has made the formerly easy step of adding AA very difficult.

And that is why you see tons of modern games that lack support for AA entirely - games like Crysis, Battlefield 3, Dead Space, Mass Effect.

It is hardly a problem unique to cod.
  #2  
Old 02-04-2012, 11:45 PM
Buchon Buchon is offline
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Anyway if you are able to use FSAA ( Fixed pipeline AA ) it will crop your FPS a 20% or 30%, making the game unplayable in some systems, because is a hardware demanding AA technique.

Even so Luthier said that it will be implemented but guess that it will not very soon, remember that they are currently rewriting the graphic engine so it needs get working before add things.


You guys should try until then my post-process SMAA configuration :

It is not perfect so you will see some jaggies here and there under some circumstances but have no frame rate impact at all and does a high quality AA without blurring everything.

http://forum.1cpublishing.eu/showpos...99&postcount=5

Last edited by Buchon; 02-04-2012 at 11:51 PM.
  #3  
Old 02-05-2012, 12:06 AM
Jaws2002 Jaws2002 is offline
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I just tried it. It's not bad. Thanks.

I was using the FXAA, but online is not that good, because it blurs all the dots. It's hard already to spot planes at longer ranges and that post processing blurs the dots too much. So I wasn't using it online.

Yours looks like it should work online. It still has some jaggies here and there, but it's way better then nothing.

This thread was simply bait for the mods to have a field day with the "corrective actions". It's obvious people would argue about this. Just because some game on this entire market was released without working AA, it doesn't makes it right.
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Last edited by Jaws2002; 02-05-2012 at 12:08 AM.
  #4  
Old 02-05-2012, 12:16 PM
Red Dragon-DK Red Dragon-DK is offline
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Quote:
Originally Posted by Buchon View Post
Anyway if you are able to use FSAA ( Fixed pipeline AA ) it will crop your FPS a 20% or 30%, making the game unplayable in some systems, because is a hardware demanding AA technique.

Even so Luthier said that it will be implemented but guess that it will not very soon, remember that they are currently rewriting the graphic engine so it needs get working before add things.


You guys should try until then my post-process SMAA configuration :

It is not perfect so you will see some jaggies here and there under some circumstances but have no frame rate impact at all and does a high quality AA without blurring everything.

http://forum.1cpublishing.eu/showpos...99&postcount=5


+ 1/Thanks for that one. Excellent job with a real good tweak to CLOD. I just change my standard to yours, because it work great for me. Great improve.

~S~
  #5  
Old 02-05-2012, 04:44 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Red Dragon-DK View Post
+ 1/Thanks for that one. Excellent job with a real good tweak to CLOD. I just change my standard to yours, because it work great for me. Great improve.

~S~
By the way Red

I added Buchon's settings to the JSGME selection some time ago.. You can dl ver 2.4 here

JSGME FXAA and SMAA utils

Enjoy
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  #6  
Old 02-05-2012, 05:12 PM
Factor Factor is offline
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Awesome! Thanks for putting this together with the mod enabler. Thats what I use for SilentHunter 4 and 5 mods as well.

Loving the AA right now. The other planes don't look like they were built outta Lego's anymore.

Last edited by Factor; 02-05-2012 at 05:17 PM.
  #7  
Old 02-05-2012, 05:18 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Factor View Post
Awesome! Thanks for putting this together with the mod enabler.
That was the easy part.. The guys to thank are the guys who made the tools and the guys like Buchon who spent alot of time using the tools to find the best settings for CoD
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #8  
Old 02-06-2012, 03:02 AM
Factor Factor is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
That was the easy part.. The guys to thank are the guys who made the tools and the guys like Buchon who spent alot of time using the tools to find the best settings for CoD
Well, a BIG THANKS to ALL parties involved. I really appreciate the shared work.
  #9  
Old 02-06-2012, 10:39 AM
Red Dragon-DK Red Dragon-DK is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
By the way Red

I added Buchon's settings to the JSGME selection some time ago.. You can dl ver 2.4 here

JSGME FXAA and SMAA utils

Enjoy

Thanks Ace.

I will download those and try them out today.

Cheers
  #10  
Old 02-05-2012, 12:24 AM
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FFCW_Urizen FFCW_Urizen is offline
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Quote:
Originally Posted by Liz Lemon View Post
Yeah, deferred rendering has made the formerly easy step of adding AA very difficult.

And that is why you see tons of modern games that lack support for AA entirely - games like Crysis, Battlefield 3, Dead Space, Mass Effect.

It is hardly a problem unique to cod.
Crysis had AA implemented but not AF . Don´t know about Crysis 2 though, haven´t played it in a while . To me AF is more important than AA, because i got the feeling that with TFTs, AA got more and more useless, especially with very high dpi. AF on the other hand...
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Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
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