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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-30-2012, 04:51 PM
kalimba
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OK OK I abjure, recant and forswear, Oleg didn't promise, he just alluded to the hypothetical suspect of the probable but unconfirmed existence of occasional glints from distant planes' canopies, and only in the version of the game compiled at the time of his propositions.

Now, can we have those reflections again, BlackSix? It would be very cute ...
Haha! Good one !
I have a new definition for WIP now : Was It Promised ?

And Bsix will probably answer that he just can't...promise you anything

Salute !
  #2  
Old 01-30-2012, 04:56 PM
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Its a pity that devs doesnt want to tell us the ETA
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Old 01-30-2012, 05:04 PM
Sternjaeger II Sternjaeger II is offline
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Its a pity that devs doesnt want to tell us the ETA
'course they do: it's 2 weeks!*








*DISCLAIMER: it's a JOKE..
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Old 01-30-2012, 05:05 PM
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Its a pity that devs doesnt want to tell us the ETA
it is a pity but I think it's not hard to imagine why they wouldn't, but I think it can't be very far away as it does sound like they are in the tweaking/testing stage.
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Old 01-30-2012, 05:13 PM
smink1701 smink1701 is offline
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IL2 is a business and in business it's all about $$$. They will fix CLoD and the sequel ASAP because they need the income. I am sure the game has generated a fraction of the sales they anticipated because of the problems. They will fix the problems to get the franchise back on track or will go the way of Microsoft and kill their combat flight game division.
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Old 01-30-2012, 07:23 PM
Sutts Sutts is offline
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IL2 is a business and in business it's all about $$$. They will fix CLoD and the sequel ASAP because they need the income. I am sure the game has generated a fraction of the sales they anticipated because of the problems. They will fix the problems to get the franchise back on track or will go the way of Microsoft and kill their combat flight game division.

A business it may be but I truly believe that this business is driven by people with the same passion for WWII air combat that many of us share. That fact is evident in everything they have produced so far. It is not run by folk who are just out to make a quick buck, I'm certain of that. None of this early release disaster was the result of Luthier's team wanting to make fast money with a hit and run job. The pressure almost certainly came from on high and the continued existence of the new series was probably at stake.

Unfortunately, passion for a product doesn't always equate to an efficient and profitable business. I've been a software developer for close to 20 years now and I've lost count of the number of times I've fallen out with the boss over my desire to make the best possible product set against the very necessary delivery and invoicing requirements of the business. These guys set the bar very high indeed and want to give us the very best air combat experience. Unfortunately the overwhelming complexity and desire to include every feature they had originally envisaged caused massive slippage in the project and an eventual ultimatum from the publisher - that's my take on it anyway.

I think Luthier and team are very well intentioned passionate guys who want to give us the ultimate WWII sim - and will if we give them the chance and support their endeavors. They are certainly not cynical money grabbing business types.

I can also relate to the periods when communication is lacking. When deadlines (I never agreed to) were approaching and my world was just a big pressure cooker overflowing with problems and demands I'd sometimes find myself switching off to the world - just to focus entirely on the problem in hand - ignoring communications and demands for ETAs. Not very professional I know but it was a way of coping when things just became too much. I don't think it should be seen as a snub to customers - just a by-product of an impossibly demanding project and unrealistic deadlines.

They will deliver and it will be the best sim out there - but time is the essential ingredient. Keep smiling.

Last edited by Sutts; 01-30-2012 at 07:26 PM.
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Old 01-30-2012, 07:38 PM
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A business it may be but I truly believe that this business is driven by people with the same passion for WWII air combat that many of us share. That fact is evident in everything they have produced so far. It is not run by folk who are just out to make a quick buck, I'm certain of that. None of this early release disaster was the result of Luthier's team wanting to make fast money with a hit and run job. The pressure almost certainly came from on high and the continued existence of the new series was probably at stake.

Unfortunately, passion for a product doesn't always equate to an efficient and profitable business. I've been a software developer for close to 20 years now and I've lost count of the number of times I've fallen out with the boss over my desire to make the best possible product set against the very necessary delivery and invoicing requirements of the business. These guys set the bar very high indeed and want to give us the very best air combat experience. Unfortunately the overwhelming complexity and desire to include every feature they had originally envisaged caused massive slippage in the project and an eventual ultimatum from the publisher - that's my take on it anyway.

I think Luthier and team are very well intentioned passionate guys who want to give us the ultimate WWII sim - and will if we give them the chance and support their endeavors. They are certainly not cynical money grabbing business types.

I can also relate to the periods when communication is lacking. When deadlines (I never agreed to) were approaching and my world was just a big pressure cooker overflowing with problems and demands I'd sometimes find myself switching off to the world - just to focus entirely on the problem in hand - ignoring communications and demands for ETAs. Not very professional I know but it was a way of coping when things just became too much. I don't think it should be seen as a snub to customers - just a by-product of an impossibly demanding project and unrealistic deadlines.

They will deliver and it will be the best sim out there - but time is the essential ingredient. Keep smiling.
And to be really really honest, 1C is our only chance to ever get a very good ww2 bird sim. As far as we can tell for now, no one is working on such a project with accuracy and realism in priority. So we'd better back off a bit and at the same time put pressure to get the most out of what could be our last series with such a great potential....ANd I think that is why we see so much anger and frustration sometimes around here...If 1C fails us, then who will build a new sim up to our standards ? It is a love and hate situation I guess.


Salute !
  #8  
Old 01-30-2012, 05:18 PM
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it is a pity but I think it's not hard to imagine why they wouldn't, but I think it can't be very far away as it does sound like they are in the tweaking/testing stage.
Mmm the main thing is that they havent found the solution for the memory leak problem
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Old 01-30-2012, 05:25 PM
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Mmm the main thing is that they havent found the solution for the memory leak problem
another way to look at it is that they know the problem and it's related to the main issue they are fixing, making a short term fix would waste resource and time.
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  #10  
Old 01-30-2012, 06:17 PM
Chivas Chivas is offline
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I agree the memory leak, CTD's, and Launcher exe, issues are probably being addressed in the next patch by/with the graphics rewrite. Once that is sorted they can consentrate on the AI, COMMANDS, FM, DM etc issues. That said hopefully there will be improvements to those in the graphics patch aswell. Its unfortunate the developers have to be so vague on the Work In Progress, but it does cut back on the endless you promised posts.
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