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#2
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Yes they working without problem for me, not tested with your example.
For testing i use this code: Code:
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
GamePlay.gpLogServer(null, "missionNumber: {0}, shortName: {1}, active: {2}", new object[] { missionNumber, shortName, active });
}
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