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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Caspar, an energy fighter needs every single ounce of boost that it can get most of the time to get up above a spit 25lbs in online combat to secure the potential energy advantage and set up the attack. In a pitched fight between myself and a master spit 25lbs ace, I can in 4.10.1 secure the advantage often, but it takes a long time and very, very.... very careful maneuvering to finally get above them. In 4.11, this is impossible. The spit 25lbs can zoom climb several passes before overheat even becomes a problem while I get one pass and then must exit the field (and this is with both planes on say radiator auto or open and boost, full 110% power). The spit engine can simply out last way, way beyond me, which makes me have only one boom to hit them, and that is if I get to start the fight above them. If even steven co-altitude, I am toast, I must simply pass bye and stay straight, and out gas tank them.
I run a server on Xfire, called WD Fights. It is full real but we (our lab) get some really tough opponents (many from Russia). I would be happy, by switching back and forth to show you this in person (or the top ace of Team D) on my server. I will start with 4.10.1 and then go to 4.11. First I take TA and Team D guy takes spit 25lbs, and then reverse. Then I reset server to 4.11 and we redo the fights. You will notice a MASSIVE change immediately when it is your turn to fly the Ta. You can even tape it for Youtube if you want and bring other Team D members. PM me if interested. This overheating stuff needs to be fixed and the FW/TA flight models restored to neutrality. Last edited by WhistlinggDeath; 01-25-2012 at 07:51 AM. |
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#2
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4.11 is certainly a gift to opinionated, verbose whiners with nothing to back up their accusations.
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#3
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I'm not a good fighter, compared to most online players, but the newest radiator settings are...not that hard to deal with.
If everyone else can do it, even someone like me...well, maybe the problem lies with you? I really hope you don't call those gentlemen. You will probably give them a heart attack.
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#4
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You could be right. I might suck at online dogfighting. Many say that.
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#5
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Still checking on the various data posted by Ice and others.
Interesting data: Seems the Ta can be caught now in level flight by the Spit 25lbs when both have rad open and boost 110% on (TA levels at 530/540 kph, Spit 25lbs at 550 kph) Sorry, what... did I just write that. LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOL But so far, that is what I get in QMB on the Okinawa map. Not sure yet, but seems the FW and TA dives are not as fast now (will check code maybe tomorrow). P51, the monster of WWII that soared at 12000m escorting bombers and dove on opponents at 900 kph, can be caught in level flight by spit 25lbs and several other uber planes (P51 goes about 550/560 on 110% with boost, and Spit can now catch it, as can the well known 185 M-71 (two of these were made in WWII) at 580 kph). Still testing..... Who designed this patch anyway ? Last edited by WhistlinggDeath; 01-25-2012 at 08:39 AM. |
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#6
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Come on, TD. Do you really think an aircraft produced in 1939 (I-153P-M62) is able to give a late-war German piston fighter (Bf-109K-4 C3) a hard time in dogfight?
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
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#7
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Quote:
1. Okinawa is not the map to execute tests on. 2. You give no details on the conditions of your testing, like altitude, fuel lelvels etc. Therefor, they are not valid at all. 3. Learn to fly and accept that planes have optimum fighting altitudes. Your beloved TA-152H has never been a low alt turn fighter, for once. |
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#8
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Our squad did extensive internal matches in 4.11, specifically to get a feeling for the new overheat models + FMs. We did A LOT of spit9/8/9_25lbs vs FW series 2 vs 2 fights, switching planes afterwards.
None of us had the impression that the spits are uber concerning overheating. To the contrary: being forced to turn hard to evade FW190 gun passes overheats spit engines real fast, while the 190s faired very well, as they kept their speed up. When keeping the spit engine close to overheat and pulling vertical to follow a FW zoom, we usually got the overheat message right away, which meant we could follow FWs during zooms only 1, maximum 2 times. With a hot engine, the spit driver now has to cut back on the throttle a lot, and give up altitude in order to maintain maneuvering speed. In all game versions prior to 4.10, the spit25 was absolutely ridiculous: the engine got cooler when flying at full boost + WEP at slow speeds! I'm glad those times are gone. Guys flying high as a team, supporting each other and managing their engines will blast any spit/la/185 out of the sky, and much faster than in previous patches. WD, if you picture energy fighting as an endless succession of full power vertical climbs, followed by diving attacks, preferrably performed by a lone wolf who tries to dominate a server, it's time to change tactics. Any friggin engine will be cooked if run at full power and very slow speeds, and that is realistic. All so-called tests presented in this thread so far are invalid. With random effects now being part of the overheat model, you must test each plane at least three times under the same conditions. Preferrably a steady max power climb at slow speed. After that, you calculate the average time to overheat, and then perform student's T-test on the obtained values. Only this or similar statistical tests of significance (like Mann-Whitney's U test) will tell you whether the average time to overheat of 2 planes are significantly different. Everything else is bollocks that wastes people's times. There is one more point to consider: engine temps at spawn are well below what you can attain as a steady-state temp in-flight. Measuring time to overheat from spawn is not relevant to time to overheat as experienced during fights long after spawning. Plus we don't really know whether all planes spawn with the same oil/coolant/cylinder heat temp on a given map. S! |
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