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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-24-2012, 04:47 AM
DoolittleRaider DoolittleRaider is offline
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Tunis to Tripoli..and Tunis to Messina. Maximum 450 Miles. 70% Ocean. Piece of cake.
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  #2  
Old 01-24-2012, 08:48 AM
JG53Frankyboy JG53Frankyboy is offline
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a map covering the Cyreneika would be totaly 'enough' for 41/42 North Africa scenarios....

from Bengahzi to Alexandria that would be 900km most propably something smaller with Tobruk in its "center" would be more possible

Last edited by JG53Frankyboy; 01-24-2012 at 11:32 AM.
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  #3  
Old 01-24-2012, 01:50 PM
Al Schlageter Al Schlageter is offline
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Originally Posted by DoolittleRaider View Post
Tunis to Tripoli..and Tunis to Messina. Maximum 450 Miles. 70% Ocean. Piece of cake.
There was no Tunis in 1940-41. All the fighting was east of Tripoli.

What you have described is the eastern side of the map I posted.
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Old 01-24-2012, 05:33 PM
DoolittleRaider DoolittleRaider is offline
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Originally Posted by Al Schlageter View Post
There was no Tunis in 1940-41. All the fighting was east of Tripoli....
.
Correct. My mistake. A map just southern Sicily and Malta would suffice for a Whet-the-appetite Malta mini-front/campaign.

A Map of Balkans would offer another such mini-front/campaign.

Neither would require any acft beyond what is available in COD...and the early Malta/Balkans air war did not involve any major anti-naval activities.

Of course, as has been noted, creating the RN Navy ships would be a major task for later Med Front, Crete and subsequently.
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  #5  
Old 01-24-2012, 08:53 PM
Ploughman Ploughman is offline
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If creating ships is going to be too big a task for the devs for this sim then this sim is going to pretty hamstrung.
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  #6  
Old 01-24-2012, 09:31 PM
Chivas Chivas is offline
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If creating ships is going to be too big a task for the devs for this sim then this sim is going to pretty hamstrung.
What ships the developers don't model will probably be built by third parties, and community modelers. The developers have more than their hands full just trying to optimize and finish features for the new game engine. They do have more than a few modeler busy now, but when the focus changes from finishing the game engine, then they should be able to apply more manpower/resources , and hiring people to model.
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Old 01-24-2012, 11:09 PM
speculum jockey
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Originally Posted by Ploughman View Post
If creating ships is going to be too big a task for the devs for this sim then this sim is going to pretty hamstrung.
Remember the "variety" of ships in Pacific Fighters? Maddox Games is a small studio, and I'd personally like it if their modelers were busy making planes and cockpits. Hence the reason why I said a process of "graduating" fan modelers would be an idea.

Step #1: Create static objects like houses, barrels, equipment, etc. If satisfactory, go to step #2.
Step #2: Create static/damaged vehicles and artillery. If satisfactory, go to step #3.
Step #3: Create working vehicles (tanks, trucks, small vessels, etc.) If satisfactory, go to step #4.
Step #4: Create large working vessels like destroyers, cruisers, battleships, carriers.

Creating a package with the requirements (like poly size, articulation points, damage locations, list of needed items, etc. would help, as would including a few of the in-game models to use as references. There are lots of people out there with the skills who would love nothing better to make content for the game and all they'd ask in return is their name in the credits and maybe a letter of reference if they did something exceptional.

A modding sub-forum could be created where models are voted on by the community and moderators, then the best of the best are presented to the MG Devs. This would require very little time and manpower, yet should (if all goes well) result in a wide variety of models to add content to the game, allowing the MG Devs more time to work on additional flyable and AI aircraft.

Example: Forgotten Hope Mods for Battlefield I and II. HUNDREDS of models made by people in the community, all more detailed and accurate (damage locations, speeds, etc) than the ones included in the stock game.

http://forgottenhope.warumdarum.de/f....php?country=1

(click on Germany->Ground Forces for an example of the sheer number of fan made vehicles)

This is just an idea of mine that I think would allow more content, and the Devs more times to focus on creating aircraft for us to fly.

Edit: Added emphasis for people who don't know how to read and comprehend English above a grade 3 level.

Last edited by speculum jockey; 01-25-2012 at 05:26 PM.
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Old 01-25-2012, 07:51 AM
Ataros Ataros is offline
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I think we should let the devs to concentrate on aircraft (at least cockpits) and SDK because no one can make aircraft better than them. If we have SDK those who need ships will model ships, those who need cars will model drivable cars, etc.

Many players who fly fighters do not care what type of ship is below. As to me there are already enough ships in the game taking into account that the more ships the devs make the less aircraft they can make. I would prefer to have 1 more flyable cockpit than 3 more ships because no one can make cockpits as good as the devs. Any ground unit can be modelled by enthusiasts who need them imho.

This is a flightsim and the devs have to concentrate on something because the resources are very very very limited (economic crisis).

Last edited by Ataros; 01-25-2012 at 07:54 AM.
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Old 01-25-2012, 08:19 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Ataros View Post
I think we should let the devs to concentrate on aircraft (at least cockpits) and SDK because no one can make aircraft better than them. If we have SDK those who need ships will model ships, those who need cars will model drivable cars, etc.

Many players who fly fighters do not care what type of ship is below. As to me there are already enough ships in the game taking into account that the more ships the devs make the less aircraft they can make. I would prefer to have 1 more flyable cockpit than 3 more ships because no one can make cockpits as good as the devs. Any ground unit can be modelled by enthusiasts who need them imho.

This is a flightsim and the devs have to concentrate on something because the resources are very very very limited (economic crisis).
Nope they should be concentrating on adding hedges to CoD how dare they make a British map and not include resource draining hedges in this flight sim...

I agree it's aircraft - environment (clouds/weather) - landscape - units... In my eyes, I would rather have them making perfect cockpits and so far they look amazing... I wonder if in a few years we will look at the CoD cockpits and say how bad they look compared to the latest ones, like we did with the original game
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  #10  
Old 01-25-2012, 05:14 PM
speculum jockey
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Quote:
Originally Posted by Ataros View Post
I think we should let the devs to concentrate on aircraft (at least cockpits) and SDK because no one can make aircraft better than them. If we have SDK those who need ships will model ships, those who need cars will model drivable cars, etc.

Many players who fly fighters do not care what type of ship is below. As to me there are already enough ships in the game taking into account that the more ships the devs make the less aircraft they can make. I would prefer to have 1 more flyable cockpit than 3 more ships because no one can make cockpits as good as the devs. Any ground unit can be modelled by enthusiasts who need them imho.

This is a flightsim and the devs have to concentrate on something because the resources are very very very limited (economic crisis).
Your profile says that you're from the USSR, so I'm going to assume that you're from Russia given that and your limited English Reading Comprehension. I'll try and explain it very simply.

I want the Developers to create more aircraft and cockpits.
I think they could do that if they didn't have to worry about the static objects and other models.
I know there are talented people out there that can fill this role.
It wouldn't take any real time or money to implement after the tools are released.
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