![]() |
|
#1
|
|||
|
|||
![]()
The AI seeing through clouds (period) would be a major failure to improve on IL-2, IMO.
Fixing the all-seeing AI to force LOS restrictions trumps grass on the ground, etc. Also, instead of seeing AAA guns explode when strafed, a more realistic approach would have the crews suppressed or killed. The gun itself? You'd not see it burning like il-2, it would simply not be shooting any more. The argument we usually see for poor ground AI, and poor ground DMs is "this is an aircraft simulator, not a XXXXXX simulator." That argument is only valid to the extent the simulator is aa air to air FIGHTER simulator, and not a bomber simulator. As soon as the player is tasked with attacking ground targets, the ground targets need a certain fidelity in terms of DM. etc, or the whole thing falls apart, IMO. This is clear in Il-2. Bombers/ground attack planes work best in il-2—aside from their poor AI having them make multiple passes til dead/out of ammo—as AI planes that are only in the mission for show. Some reason for you, in a fighter, to fly. "Escort the bombers," or "intercept the bombers." Once you ARE the bomber/CAS plane, you need the targets to be realistic at a certain level. AAA, and many ground targets need to be slightly more realistic than Il-2. Ships, OTOH, need to be grossly more realistic, both in AI capability (ships simply must evade attacks, DM need to be more than X bombs sinks ship in 1 minute). tater |
#2
|
||||
|
||||
![]()
Agree 100% tater.
There is nothing more frustrating than bracketing a flak implacement with 1000lb. bombs and having the thing still shooting back at you. Even if the gun crew was not killed outright, they would be incapacitated to the point of total ineffectiveness. (Burst eardrums, etc...).
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#3
|
|||
|
|||
![]()
True, but the gun would likely start shooting again after a while.
The same is true for open mounts on shipping. Suppression is important. Destroying a gun (like the kind of credit you get on a mission in Il-2) should require the type of damage that would actually make the gun inoperable, not just kill X% of the crew. Shack it with a bomb, gun destroyed. Get close with some big bombs, maybe it's out of action effectively for the rest of your mission as a pilot. Strafe it? Crew hits the slit trenches, some get killed/wounded, and the gun is back in action shooting at you as you egress. tater |
![]() |
|
|