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#1
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If it has been mentioned feel free to ignore this then.
What about a Sea Hurricane variant?
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#2
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Sea Hurricane would be cool. Working catapults from modified merchants would be cooler
![]() I don't know about the other players here, but I've always had a funny feeling about our He-111 cockpit. Despite the green-house canopy, visibility isn't great, and it's surprisingly hard to land. I've compared our cockpit to that Clod and photos, and I think there are some real differences. The pilot's viewpoint seems to be too high (so that the instrument panel obscures a lot), and the control yoke seems to be too large. What are your ideas? I'm not asking for a complete rebuild, but maybe editing camera position and scaling of objects? ![]() ![]() ![]() I don't own CLOD, so I took some screen-captures from Youtube: ![]() ![]() Compared to Il-2: ![]() Again, I'm not worried about "quality". I can live with the old model and textures...However, it certainly seems that forward visibility in this bird is severely hampered. Just something for your consideration. ![]() Last edited by Luno13; 01-24-2012 at 04:13 AM. |
#3
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Good point Luno..
I always get into the nose gunner position to land when flying a He111 Made this from the pics that you posted above. (give it a second, and it'll start to change) ![]()
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#4
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Hello Team
Thank you again for your new update 4.11. What a beautiful job. I have been waiting every day to see the Rearm/Refuel/Repair option. Can it be possible? Since we have more TrackIR options it is possible to be able to move the head out of the cockpit? Why? for taxiing purposes. What about to put vehicles moving along a square or circle or randomize area? Like the new feature of AI airplanes. That way you in FMB don't have to draw all the movement that you want with vehicles. This idea is for having a "living city", aswell animals in a farm. Thank you. |
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