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#1
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We think, a P-40N would also be a good addition, but thats not decided yet.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#2
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Historically, U.S. bombers had safety circuits which prevented guns in turrets from being fired if they were aimed so that they would hit the aircraft. I'd imagine that other countries had similar devices. It would be nice if IL2 could model this. Currently, in IL2 top turret gunners can shoot the tail off their own airplane!
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#3
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Team Daidalos would it be possible to fix the flashing black box that we see in the 3 screen perfect mode setting, if so thank you.......... if not thank you anyways.
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#4
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Can we have the Blackburn skua and the Blackburn rock in 4.12?
Last edited by redarrows2006; 01-23-2012 at 02:08 PM. |
#5
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Probably two of the worst aircraft ever foisted upon the FAA Can we have a Gloster Meteor? A Westland Whirlwind With bombs and cannons? How about a Westland Lysander and some covert moonlit SOE ops in occupied Europe? Last edited by Reggie Mental; 04-19-2012 at 01:02 PM. |
#6
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....And, since it's IL2:1946, can we perhaps have a He162C and D with Hirth S01 engines and 30mm cannons so I can rip up B29s over Berlin? How about a fire extinguisher option like the D0335?
ooh, ooh...Some more Mistel Missions? Bridges at Remagen (Good mission for Arado 234, that) Normandy Beachheads, Mulberry Harbour, anti shipping (take out a battleship!) ...Arado 234 misions over UK, like Op Steinbock Raids in 1944 or low level/high level photo recce missions dodging fighters and flak. Last edited by Reggie Mental; 04-19-2012 at 01:15 PM. |
#7
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![]() Last edited by redarrows2006; 04-19-2012 at 10:00 PM. |
#8
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#9
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i like to see some Tropical Hurricanes with the 40mm cannons the mk IID i think [the can opener] in the sim
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#10
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Currently if an online map has an air base in top part of the map and you want to select that base, you first have to make message window (or whatever it is called) smaller so that it doesn't overlap with the base. Could there be some better solution to this? That maybe you could show/hide this message window with a keypress, like you can do with map?
Would be much faster to do it like this than change window height back and forth with mouse. Or is such better trick in the game already? ![]() |
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