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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#2
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If the game gets patched to a point where most of us would consider it complete, and the Battle of Moscow scenario pans out, I think that the next addition should have US planes to continue the spread of theaters and draw in the crowd.
Battle of Britain first made sense since it's a smallish map, not too many planes to make the scenario complete, and there is a general interest in North America, Europe and Russia (three biggest flight sim markets). Battle of Moscow at this point makes sense since the only market that's willing to keep giving Maddox Games their money is the Russian one. If they move on to a campaign that has a sufficient number of US planes, then they will be able to draw North America back into the customer pool. They would probably avoid the pacific since the amount of maps, and ship models would be staggering to get anywhere near being acceptable. So possibly a North Africa/Fortress Europe scenario. The name of the Game at this point is #1. Get the bloody thing to work. and #2. Get some money. They're going to have to go for the widest possible audience they can, and Moscow or the Med isn't going to be enough. |
#3
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I think that thinking of a single pacific scenario is very unrealistic.
It should get separated in single battles, i.e. 1. Pearl harbor, wake island and philippines when the japanese took it. 2. Later indonesia, new guinea, sumatra, battle of the Java sea and Java, naval battle of midway. 3. Next Marines at guadalcanal, eastern solomones, santa cruz burma. 4. Followed by tarawa, kwajalein, truk, saipan and philippines. 5. And finally to the end. Just as a idea, to be plucked by the experts.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#4
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i guess that have to be said about every theatre of operation. The amount of work that this engine needs ( maps, cockpits, planes, ships) , means that every adon can be 'only' about a special battle ( read limited time frame) IMO.
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#5
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THIS IS WHERE YOU TURN TO THE COMMUNITY! You need buildings, vehicles and ships? Release the tools necessary for them to make them. No matter how good your modeling staff is, there is always some hardcore fan who is better, can make them faster, and even more detailed than your guys have the time to. Have a submission contest where the fans who make models that are good enough for the game get their names mentioned in the credits and maybe 1/2 off the game when it is released. Those fans that can and do make models aren't interested in copy-writing their work and getting big bucks, they want a game that is full of content. Naturally the aircraft will have to be made in-house, but it would free the people who are modeling the other stuff to help out on the new aircraft. More vehicles, and more aircraft, with less money. . . where is the downside? Obviously they will have to do some quality control and make sure the models are appropriate, but that's a heck of a lot less time than making a new carrier or truck from scratch. These people are out there and want to help, might as well use them! If nothing else you get some more publicity for the game when the word is out that people can actually have their work published. There are people who are dying to get into the industry, and having some of the content make it into a real game would be payment enough. |
#6
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#8
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#9
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#10
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I enjoyed flying aircraft-carrier scenarios in Warbirds BTW. It is fun. |
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