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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-20-2012, 05:15 PM
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Originally Posted by andrea78 View Post
A mediterranean theatre with SM79?

I will buy it even if bugged as the first release of ClOD!
Me too!
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Old 01-20-2012, 08:59 PM
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If the game gets patched to a point where most of us would consider it complete, and the Battle of Moscow scenario pans out, I think that the next addition should have US planes to continue the spread of theaters and draw in the crowd.

Battle of Britain first made sense since it's a smallish map, not too many planes to make the scenario complete, and there is a general interest in North America, Europe and Russia (three biggest flight sim markets).

Battle of Moscow at this point makes sense since the only market that's willing to keep giving Maddox Games their money is the Russian one.

If they move on to a campaign that has a sufficient number of US planes, then they will be able to draw North America back into the customer pool. They would probably avoid the pacific since the amount of maps, and ship models would be staggering to get anywhere near being acceptable. So possibly a North Africa/Fortress Europe scenario.

The name of the Game at this point is #1. Get the bloody thing to work. and #2. Get some money. They're going to have to go for the widest possible audience they can, and Moscow or the Med isn't going to be enough.
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Old 01-20-2012, 09:46 PM
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I think that thinking of a single pacific scenario is very unrealistic.
It should get separated in single battles, i.e.
1. Pearl harbor, wake island and philippines when the japanese took it.
2. Later indonesia, new guinea, sumatra, battle of the Java sea and Java, naval battle of midway.
3. Next Marines at guadalcanal, eastern solomones, santa cruz burma.
4. Followed by tarawa, kwajalein, truk, saipan and philippines.
5. And finally to the end.

Just as a idea, to be plucked by the experts.
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Old 01-20-2012, 10:09 PM
JG53Frankyboy JG53Frankyboy is offline
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i guess that have to be said about every theatre of operation. The amount of work that this engine needs ( maps, cockpits, planes, ships) , means that every adon can be 'only' about a special battle ( read limited time frame) IMO.
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Old 01-20-2012, 11:47 PM
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i guess that have to be said about every theatre of operation. The amount of work that this engine needs ( maps, cockpits, planes, ships) , means that every adon can be 'only' about a special battle ( read limited time frame) IMO.
The nice thing about the pacific is that you can stretch the aircraft over a long timeframe as they didn't advance model wise nearly as fast as the European Theater, but you need new terrain and tree models, buildings, vehicles, and the biggest obstacle (manpower wise) are all of those ships. Having 2 types of generic freighters (US/JPN) doesn't cut it any more, and the warships (especially the Japanese) are incredibly complex looking with their insane superstructures which I can only describe as cluttered.

THIS IS WHERE YOU TURN TO THE COMMUNITY!

You need buildings, vehicles and ships? Release the tools necessary for them to make them. No matter how good your modeling staff is, there is always some hardcore fan who is better, can make them faster, and even more detailed than your guys have the time to. Have a submission contest where the fans who make models that are good enough for the game get their names mentioned in the credits and maybe 1/2 off the game when it is released. Those fans that can and do make models aren't interested in copy-writing their work and getting big bucks, they want a game that is full of content. Naturally the aircraft will have to be made in-house, but it would free the people who are modeling the other stuff to help out on the new aircraft. More vehicles, and more aircraft, with less money. . . where is the downside? Obviously they will have to do some quality control and make sure the models are appropriate, but that's a heck of a lot less time than making a new carrier or truck from scratch.

These people are out there and want to help, might as well use them! If nothing else you get some more publicity for the game when the word is out that people can actually have their work published. There are people who are dying to get into the industry, and having some of the content make it into a real game would be payment enough.
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  #6  
Old 01-21-2012, 02:12 AM
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Originally Posted by cheesehawk View Post
Will they even do a Pacific theatre? I think that USSR never actively engaged in that theatre, so probably not much interest from the RU guys.
same question and line of reasoning was presented years ago in the IL-2 forums.. Just prior to the IL-2 Pacific Fighters release
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Old 01-21-2012, 07:11 AM
csThor csThor is offline
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Originally Posted by speculum jockey View Post
You need buildings, vehicles and ships? Release the tools necessary for them to make them. No matter how good your modeling staff is, there is always some hardcore fan who is better, can make them faster, and even more detailed than your guys have the time to.
The blind faith in "release the tools and topnotch models will appear" is getting old, people. In the 1946 world there were a handful of people (as in - 10 at the max) who could and did produce models which did fit the technical specifications and which did not have to be corrected. In the new engine model detail has gone up another few notches and I severely doubt anyone could do such a model on his own within a reasonable timeframe ... Making a 3D model for a game is not so much about looks (and getting Oooh!s and Aaah!s in some message board) but about sticking to technical specifications and adhering to them like superglue. That, coupled with the enormous detail and the interior structures, makes modelling for the CloD engine very laborious.
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Old 01-21-2012, 07:37 AM
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The blind faith in "release the tools and topnotch models will appear" is getting old, people. In the 1946 world there were a handful of people (as in - 10 at the max) who could and did produce models which did fit the technical specifications and which did not have to be corrected. In the new engine model detail has gone up another few notches and I severely doubt anyone could do such a model on his own within a reasonable timeframe ... Making a 3D model for a game is not so much about looks (and getting Oooh!s and Aaah!s in some message board) but about sticking to technical specifications and adhering to them like superglue. That, coupled with the enormous detail and the interior structures, makes modelling for the CloD engine very laborious.
Give me the SDK and I'll have a go
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  #9  
Old 01-21-2012, 02:05 PM
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Originally Posted by csThor View Post
The blind faith in "release the tools and topnotch models will appear" is getting old, people. In the 1946 world there were a handful of people (as in - 10 at the max) who could and did produce models which did fit the technical specifications and which did not have to be corrected. In the new engine model detail has gone up another few notches and I severely doubt anyone could do such a model on his own within a reasonable timeframe ... Making a 3D model for a game is not so much about looks (and getting Oooh!s and Aaah!s in some message board) but about sticking to technical specifications and adhering to them like superglue. That, coupled with the enormous detail and the interior structures, makes modelling for the CloD engine very laborious.
If you read my post again, I said that things like buildings, trees, and vehicles the player would never drive could be modeled by the community so the devs could focus on the aircraft so we get more flyable content. Creating a Russian peasant's house would be easy, so would creating a hundred other buildings. Static vehicles as well could be fine. I imagine that AI controlled land vehicles would be more difficult, but they would be a million times easier than aircraft.
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  #10  
Old 01-21-2012, 11:46 AM
Ataros Ataros is offline
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Originally Posted by robtek View Post
I think that thinking of a single pacific scenario is very unrealistic.
It should get separated in single battles, i.e.
1. Pearl harbor, wake island and philippines when the japanese took it.
2. Later indonesia, new guinea, sumatra, battle of the Java sea and Java, naval battle of midway.
3. Next Marines at guadalcanal, eastern solomones, santa cruz burma.
4. Followed by tarawa, kwajalein, truk, saipan and philippines.
5. And finally to the end.

Just as a idea, to be plucked by the experts.
Didn't UBI made any Pacific expansion impossible by this http://forum.1cpublishing.eu/showpos...49&postcount=9 ?

I enjoyed flying aircraft-carrier scenarios in Warbirds BTW. It is fun.
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