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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-19-2008, 04:18 PM
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T}{OR T}{OR is offline
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Originally Posted by jasonbirder View Post
I was sincerely hoping that Oleg had forgetten about that kind of nonsense!
Too much effort to include realistic Start up sequences and realistic CEM...but enough effort to put in something completely "Arcade" - that doesn't bode well!

HAve you been flying online? If thats the case then you must have been attacked at least once on the ground and iritated by it. I'm personaly looking forward to the option of shooting the vulcher down myself.
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  #2  
Old 03-20-2008, 03:03 AM
mjrhealth mjrhealth is offline
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Well i would be glad to have. Yes it is a flightsim, but guess what, not getting shotdown by AA ( yours or theres ) was a reality in war and would always be a side track when you get a little worn out from being in the air, also bring in a differnt point of view when watching the game while having a quick cuppa or schooner.
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Old 03-20-2008, 03:27 AM
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ElAurens ElAurens is offline
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I have DVD copies of training films for most of the US fighters. I will guarantee that after using a detailed, 100% accurate start-up routine one time, 99.99% of users will never use it again. It's a complete waste of time to model it. In fact I would say it's impossible to do it, as every plane has totally different controls, in different places in the cockpit, and has a procedure unique to itself. No way to transfer that to a keyboard. And don't even start about "clickable" cockpits. That's even more unrealistic, given the limitations of monitors and our very restricted POV.

A flak gun is easy to model by comparison, and a hell of a lot more fun.

If cockpit procedures turn you on, go "fly" FSX. If you can stay awake while doing so that is.
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Old 03-20-2008, 08:24 AM
Oktoberfest Oktoberfest is offline
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Originally Posted by ElAurens View Post
I have DVD copies of training films for most of the US fighters. I will guarantee that after using a detailed, 100% accurate start-up routine one time, 99.99% of users will never use it again. It's a complete waste of time to model it. In fact I would say it's impossible to do it, as every plane has totally different controls, in different places in the cockpit, and has a procedure unique to itself. No way to transfer that to a keyboard. And don't even start about "clickable" cockpits. That's even more unrealistic, given the limitations of monitors and our very restricted POV.

A flak gun is easy to model by comparison, and a hell of a lot more fun.

If cockpit procedures turn you on, go "fly" FSX. If you can stay awake while doing so that is.
+1.

CEM and start procedure : 10 000 things to configure.

Flak gun : Modelize the seat of the gun and the gunsight and that's it.
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Old 03-20-2008, 08:47 AM
jasonbirder jasonbirder is offline
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If cockpit procedures turn you on, go "fly" FSX. If you can stay awake while doing so that is
Of course...realistically simulating (as far as is possible given technology limitations) flying and fighting in a world war 2 Combat Plane interests me...
If i just wanted to zoom around going badda..badda...badda at the bad guys i'd fly Blazing Angels or some such...as it is i play a Combat Flight Simulation and was hoping that the next generation of this game would significantly increase the realism and immersion...
These old prop planes were tough birds to fly and often had high pilot workloads...i'd like that reflected in the game!
I appreciate that not everyone wants all the bells and whistles modelled...buts its possible to turn them off in the options menu anyway...
I am afraid that when i hear about AAA guns being modelled so people can "jump" into them and engage incoming aircraft it makes me wonder what direction things will be taking with BOB-SOW
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Old 03-20-2008, 09:17 AM
Feuerfalke Feuerfalke is offline
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Originally Posted by jasonbirder View Post
Of course...realistically simulating (as far as is possible given technology limitations) flying and fighting in a world war 2 Combat Plane interests me...
If i just wanted to zoom around going badda..badda...badda at the bad guys i'd fly Blazing Angels or some such...as it is i play a Combat Flight Simulation and was hoping that the next generation of this game would significantly increase the realism and immersion...
These old prop planes were tough birds to fly and often had high pilot workloads...i'd like that reflected in the game!
I appreciate that not everyone wants all the bells and whistles modelled...buts its possible to turn them off in the options menu anyway...
I am afraid that when i hear about AAA guns being modelled so people can "jump" into them and engage incoming aircraft it makes me wonder what direction things will be taking with BOB-SOW
I'd also like to see IL2 become a Simulation rather than a game that simulates a few aspects of aerial combat in WW2. I think it's all just a matter of how things are implemented. This here is an excellent example of modelling a modern aircraft to all extends with a fully functional and interactive cockpit. You can have it as complicated as shown in this first part of this producers note, but you can also just click one cheat button and there you are ready to start.



The AAA simulation is a really handy thing for online-playing, because you have a lot of baseraids depending on the server and if there is just one airbase and the enemy got the upper hand, there is literally nothing you can do than just not spawning or spawning a bomber to use the guns to defend yourself. I doubt this will turn away the focus from the flightsim-part and nobody is forced to use the AAA. But it IS a good OPTION!
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  #7  
Old 03-21-2008, 12:49 PM
Sturm_Williger Sturm_Williger is offline
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I look forward to the first whines about being shot down by friendly human-manned flak at your own airfield
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