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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-19-2008, 10:07 AM
jasonbirder jasonbirder is offline
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Sorry to be a stick in the mud...but just sounds like battlefield 1942 nonsense to me...
Concentrate on modelling the Aircraft right...the FMs..the DMs..the AI
Don't worry about letting people ride around in jeeps or fire AAA guns...Arcade nonsense!
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  #2  
Old 03-19-2008, 10:12 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by jasonbirder View Post
Sorry to be a stick in the mud...but just sounds like battlefield 1942 nonsense to me...
Concentrate on modelling the Aircraft right...the FMs..the DMs..the AI
Don't worry about letting people ride around in jeeps or fire AAA guns...Arcade nonsense!
You know that we will have manable AAAs in SoW:BoB?

It's very interesting to see how many people ask and even demand new screenshots, yet it seems a large portion of the posters here don't even know the screenshots, videos or facts that were allready released.
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  #3  
Old 03-19-2008, 10:39 AM
jasonbirder jasonbirder is offline
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I was sincerely hoping that Oleg had forgetten about that kind of nonsense!
Too much effort to include realistic Start up sequences and realistic CEM...but enough effort to put in something completely "Arcade" - that doesn't bode well!
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  #4  
Old 03-19-2008, 11:10 AM
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Quote:
Originally Posted by jasonbirder View Post
I was sincerely hoping that Oleg had forgetten about that kind of nonsense!
Too much effort to include realistic Start up sequences and realistic CEM...but enough effort to put in something completely "Arcade" - that doesn't bode well!
Surely this depends on how the ground AA is modelled for users. If the weapon is modelled well then it may not be as easy as expected to bring down a well-flown attacker. On-line it may become a fad to knock out human-controlled flak
I look forward to Dart's video on the subject

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  #5  
Old 03-19-2008, 11:49 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by jasonbirder View Post
I was sincerely hoping that Oleg had forgetten about that kind of nonsense!
Too much effort to include realistic Start up sequences and realistic CEM...but enough effort to put in something completely "Arcade" - that doesn't bode well!
I wouldn't turn it down like that. Surely this is a pure flightsim, but you can also man the gunner-positions, for example. That doesn't mean you jump around in the plane Arcade-Style, nor does manning a FlaK neccessarily means having a Pilot with a pistol jumping out of the cockpit and running over to a FlaK.

But it would add more options to approach the game and then, it's not like Oleg or Battlefield1942 had invented that. IIRC Aces High has implemented this feature with quite good results.
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  #6  
Old 03-19-2008, 02:24 PM
Lo0n Lo0n is offline
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Quote:
Originally Posted by jasonbirder View Post
I was sincerely hoping that Oleg had forgetten about that kind of nonsense!
Too much effort to include realistic Start up sequences and realistic CEM...but enough effort to put in something completely "Arcade" - that doesn't bode well!
possibly too much effort for a feature that would be used a couple of times, then discarded by the majority as being too much faffing prior to being airborne. SOW is primarily an air combat simulator, not mechanical procedure simulator. although that's not to say that i wouldn't appreciate such a level of detail, but, for me, it falls into the same level of importance as manning AAA, well slightly lower. like i say, be fun to defend your base.
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  #7  
Old 03-19-2008, 03:18 PM
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Quote:
Originally Posted by jasonbirder View Post
I was sincerely hoping that Oleg had forgetten about that kind of nonsense!
Too much effort to include realistic Start up sequences and realistic CEM...but enough effort to put in something completely "Arcade" - that doesn't bode well!

HAve you been flying online? If thats the case then you must have been attacked at least once on the ground and iritated by it. I'm personaly looking forward to the option of shooting the vulcher down myself.
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  #8  
Old 03-20-2008, 02:03 AM
mjrhealth mjrhealth is offline
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Well i would be glad to have. Yes it is a flightsim, but guess what, not getting shotdown by AA ( yours or theres ) was a reality in war and would always be a side track when you get a little worn out from being in the air, also bring in a differnt point of view when watching the game while having a quick cuppa or schooner.
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  #9  
Old 03-20-2008, 02:27 AM
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ElAurens ElAurens is offline
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I have DVD copies of training films for most of the US fighters. I will guarantee that after using a detailed, 100% accurate start-up routine one time, 99.99% of users will never use it again. It's a complete waste of time to model it. In fact I would say it's impossible to do it, as every plane has totally different controls, in different places in the cockpit, and has a procedure unique to itself. No way to transfer that to a keyboard. And don't even start about "clickable" cockpits. That's even more unrealistic, given the limitations of monitors and our very restricted POV.

A flak gun is easy to model by comparison, and a hell of a lot more fun.

If cockpit procedures turn you on, go "fly" FSX. If you can stay awake while doing so that is.
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  #10  
Old 03-20-2008, 07:24 AM
Oktoberfest Oktoberfest is offline
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Quote:
Originally Posted by ElAurens View Post
I have DVD copies of training films for most of the US fighters. I will guarantee that after using a detailed, 100% accurate start-up routine one time, 99.99% of users will never use it again. It's a complete waste of time to model it. In fact I would say it's impossible to do it, as every plane has totally different controls, in different places in the cockpit, and has a procedure unique to itself. No way to transfer that to a keyboard. And don't even start about "clickable" cockpits. That's even more unrealistic, given the limitations of monitors and our very restricted POV.

A flak gun is easy to model by comparison, and a hell of a lot more fun.

If cockpit procedures turn you on, go "fly" FSX. If you can stay awake while doing so that is.
+1.

CEM and start procedure : 10 000 things to configure.

Flak gun : Modelize the seat of the gun and the gunsight and that's it.
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