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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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I tried Lympne as it was hurricanes only and caught it at the start of a mission. Noone strafing, I had time to warm up the engine and gain altitude. Flew over the channel and helped a spit attack some bombers then got engine damage (not sure if it was my management or good rear gunners!) so returned to the airfield lost sight of the runway and lost too much speed in a turn so crashed in a village.
Much better experience than earlier. Must have caught it in a bad state in the mission or something. I think I'll stick to the hurricane for now, trying to get my head around prop-pitch means hearing lots of different things from different people. |
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#2
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By the way, that DH prop Hurri is a bit of a handful. The Rotol prop Hurri is far easier to manage with constant speed prop. Much better performance too. |
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#3
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Looks like I need CEM courses, I'm sure Cheesehawk will offer a good price
![]() TBH I don't ever really need to hammer the engine, I don't often get shot at either yet I still get plenty of Hun. It sort of reminds me of when people say how good John Terry is in defence because he makes such outstanding last ditch tackles but I've always considered him a carthorse who makes mistakes and ends up having to make last ditch tackles. |
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#4
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General guide (my 2p):- After takeoff reduce to 2600rpm or less, boost 3-4lbs continuous. You can fly on max boost for a while at 2600 (historically 30 mins max but I wouldn't risk it that long in CoD). Watch the temps (max 95 oil, 120 Rad) Overheating Oil? Reduce to 2200 rpm and cut back to 4lbs or less - soon cools down*. Combat: Have cool engine (about 80 oil, <100 rad) when entering combat. See above*. Combat 2600/max boost - combats don't usually last long enough to damage engine - and max rpm/max boost when necesary but 5 mins max (watch temps). Also don't forget Boost Overide for the extra bit of power but not for more than about 5 mins. Cut back on boost/override whenever possible. Continuous max boost or Boost Override can also fail the engine without temperature warning.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#5
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Thanks! Just to clarify- I move the prop pitch lever rather than the throttle to adjust rpm?
Mixture should remain the same generally? Edit: Just went up for a flight (cross country quick mission), that worked great, thanks! The other hurricane is a bit easier to keep the RPM at a nice level and the engine shakes a lot less (only on start up now, rather than in flight). With this hurricane, mixture is full back = rich? When would I use it pushed forwards, other than a little bit at takeoff- at high altitudes where air is thinner so less fuel is needed? Last edited by GraveyardJimmy; 01-19-2012 at 11:22 AM. |
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#6
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Leave Mixture on Rich (lever back). It could be leaned (lever forward) for economic cruising wih restrictions on boost/rpm but lets face it, you're not going to be doing that unless you enter into a 2.5 hour patrol scenario You can play with the mixture, leaning it gradually until the yellow exhaust flame just turns blue but then you are on the edge for those particular circumstances (boost etc) so I don't bother. We're never up long enough to run out of fuel and we can keep the engines reasonably cool by boost and rpm. Focus more on basic tactics like being above the bandit rather than below him and get out before you lose the advantage - ahem.... do as I say not as I do! I'm only trying to give an operating guide, I'm not trying to give you the perfect setup for various conditions. You could research those in the Pilots Notes and see if the modelling is perfect or not but frankly those are test scenarios. Some guys worry about things like "the flight model delivers 8mph below the XXXXX test data". Well, all a/c were different anyway with no guarantee of returning that test performance and its unlikley you'll be in a perfect "test" situation when you spot that bandit. And as a newbie to the Squadron do you think they'll give you the factory fresh aeroplane? No, the boss gets that one, yours is the one with the near-expired engine
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#7
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in fact on many occasion that was just the opposite.
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#8
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@cheese, I use lower RPM than most, usually plodding about on 2000. It's all tactical anyway, just plain don't need that top speed because I catch Hun in the right place. If you are going flat out they've already seen you.
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#9
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Just kidding him, the point is that we all hang our hats on the perfect 'test performance' aircraft but in RL there were variations between aircraft depending on hours flown, past damage etc.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#10
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The way I see it is regardless of what you fly its down to who sees who first. Just wish I could follow my own advice and not plough head long into a fight regardless of who has the advantage
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