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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-18-2012, 04:00 PM
=FI=Scott =FI=Scott is offline
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The new ai in the latest 4.11 patch is a big improvement in classic IL2. Objectively I still don't think it is as unpredictable or engaging as BoB WoV's ai but it is still good and to me far superior to what we currently have in CloD. As these are both Maddox games 1C products (and if they haven't done so already) couldn't the dev's speak to the TD people who did the new 46 ai ?
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Old 01-23-2012, 11:03 PM
buddye buddye is offline
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Originally Posted by =FI=Scott View Post
The new ai in the latest 4.11 patch is a big improvement in classic IL2. Objectively I still don't think it is as unpredictable or engaging as BoB WoV's ai but it is still good and to me far superior to what we currently have in CloD. As these are both Maddox games 1C products (and if they haven't done so already) couldn't the dev's speak to the TD people who did the new 46 ai ?

I agree that the IL2 4.11 patch and radio messages would be a improvement for COD but maybe the interfaces or databases have changed.
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Old 01-31-2012, 10:03 AM
Ctrl E Ctrl E is offline
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Luthier - I understand if you cannot post a patch immediately fixing the graphics engine, but surely you can make a patch fixing the terrible AI of this game.
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Old 01-31-2012, 05:54 PM
smink1701 smink1701 is offline
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I haven't fired up CloD for months and have been spending all my stick time with ROF. I thought I'd see what I've been missing and tried a QM with Advantage Axis. Got on the six of a Hurricane and gave him a quick burst and he just continued on like he was sight seeing. Gave him another short burst and the same reaction...which means no reaction. One more burst and down he went. What a waste of beautiful graphics. Whoever made the decision to release this non-simullator in its current state should get out of the busienss. Back on the shelf this dust collector goes...
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Old 02-07-2012, 12:00 AM
CrazySchmidt CrazySchmidt is offline
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Originally Posted by smink1701 View Post
I haven't fired up CloD for months and have been spending all my stick time with ROF. I thought I'd see what I've been missing and tried a QM with Advantage Axis. Got on the six of a Hurricane and gave him a quick burst and he just continued on like he was sight seeing. Gave him another short burst and the same reaction...which means no reaction. One more burst and down he went. What a waste of beautiful graphics. Whoever made the decision to release this non-simullator in its current state should get out of the busienss. Back on the shelf this dust collector goes...
That particular mission is a great example of just how bad the AI is at the moment I agree!!

That scenario reproduces exactly how I feel every time I decide to give this another crack after a couple months away, instant disappointment, then back on the shelf through frustration.

CS.
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Old 01-31-2012, 06:20 PM
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Quote:
Originally Posted by =FI=Scott View Post
The new ai in the latest 4.11 patch is a big improvement in classic IL2. Objectively I still don't think it is as unpredictable or engaging as BoB WoV's ai but it is still good and to me far superior to what we currently have in CloD. As these are both Maddox games 1C products (and if they haven't done so already) couldn't the dev's speak to the TD people who did the new 46 ai ?
I don't have COD code(don't even have the game either ) so I don't know what issues they have with AI but it is virtually impossible that Il2 AI could be directly transfered to COD. OTOH no matter the current AI structure in COD lot of features from Il2 could be adjusted for COD relatively easy (or for any other combat flight sim). Whole decision making is sim independent and all you really need is bunch of variables which can be easily acquired from any game engine.


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Luthier - I understand if you cannot post a patch immediately fixing the graphics engine, but surely you can make a patch fixing the terrible AI of this game.
If AI is that easy, everybody would get it right in the first try. Main reason why AI sucks in most games is because developers underestimate its complexity and time required for AI development.
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Old 02-06-2012, 11:16 PM
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I may be the only one here that enjoys the AI...I think the team did a great job on them.
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Old 02-07-2012, 04:36 AM
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I may be the only one here that enjoys the AI...I think the team did a great job on them.
When I see Defiants banking left or right, allowing the gunner full view of the attacker @ 6 o'clock low, then I'll know reality has returned.

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Old 02-07-2012, 06:23 AM
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I may be the only one here that enjoys the AI...I think the team did a great job on them.
Do you enjoy your mates crashing in the airfield because they like so much fly close to you even when you are landing? And that it´s only an example.
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Last edited by Ailantd; 02-07-2012 at 05:36 PM.
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Old 02-07-2012, 11:19 AM
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You enjoy your mates crashing in the airfield because they like so much fly close to you even when you are landing? And that it´s only an example.
Have you tried radioing to your squadron - "head for home .. tea & biccies" ? otherwise they think your doing low level arcobatics ?

R
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