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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#2
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450kmph = 280mph. You cannot do that in a Hurricane straight and level, best I ever get is about 250ish. That fits in with 109's pulling away easily, which they can and do. I always have to catch them napping. Are you sure you aren't confusing '109' with '110' ? Last edited by Osprey; 01-17-2012 at 09:50 PM. |
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#3
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#4
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It's shame there is so much capability difference between the current 109s and Spit Ia/IIa. Balance is impossible for 1v1s.
Was just on ATAG in a SpitIa, saw 109 (a certain 109 specialist It reminded me of doing the same thing to 109s in the SpitII when they were in. Once I remember yoyo-ing over 3 circling impotently below and popping a few DeWildes into the most saucy one on any particular pass. I don't mind getting hammered but would be nice to have the IIa for the odd mission. Of course numbers are fuzzy but I would say the SpitII is about 30% better than the 109s, which are 20% better than the SpitIa. So it would be nice to have the IIa now and again |
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#5
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Easy solution, kick 109s and Spits alltogether and fly Hurries and 110s. Problem solved ; )
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Cheers |
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#6
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#7
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Tried out the server today. Bit difficult at first with engine realism and no external view or padlock (I dont have track IR so I find looking at enemies from cockpit view without padlock quite difficult). Once I'd sorted out how to take off and nurse the engine a few times I decided to get off the ground.
My wheels come up and my screen goes black, strafed and killed instantly. Second try I got off, did a half circle and engine shot dead instantly. Happened a few more times before I got bored. The pilot distribution was uneven in favour of blue and they just circled the base shooting people taking off, not sure how a new player is supposed to enjoy flying for the reds if all that happens is you get hit on takeoff. I wouldnt mind getting shot down in a dogfight due to being new (like on one of the online maps I playe before) but the channel map on the ATAG server wasnt much fun. Is it always like this? |
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#8
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Hi Jimmy.
This does sometimes happen if you're unlucky enough to spawn at one of the coastal airfields when the strafers are around. The best thing to do when this happens is to spawn at a more inland airfield such as Maidstone, head for the coast whilst gaining altitude and go attack the strafers. Also it helps to get on Teamspeak and team up with any of the Red team guys there, or just listen out for what's being said. You'd also be able to call for help from the other players. The Red team flyers are only too happy to come looking for the strafers as long as they know they're there! If you let me know your game name, what time zone you're in, and what time you go online, I'd be happy to ask the ATAG guys to look out for you. Last edited by ATAG_Dutch; 01-18-2012 at 06:21 PM. |
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#9
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Don't misquote me in an effort to insult me Cheesehawk. I said 250ish not 240.
Krupi falls even further short in the 109, why didn't you direct anything to him? |
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#10
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Yeah, I think 250 is a bit low Osprey. I can get around 260-270 if I'm at the right altitude and have the pitch set low enough. I'm claiming this from memory, though, and I'll have to do some tests later to confirm.
260 to 270 seems about right to me though.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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