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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-16-2012, 08:14 AM
Tree_UK
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Regarding the OP, Battle For Moscow is in the making, I cannot seeing it being ready this year, we are now 10 months since release of CLOd and there is still a lot of work to be done.
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Old 01-16-2012, 08:26 AM
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Quote:
Originally Posted by Tree_UK View Post
Regarding the OP, Battle For Moscow is in the making, I cannot seeing it being ready this year, we are now 10 months since release of CLOd and there is still a lot of work to be done.
I think they'll be working harder on releasing BOm to keep the cash flowing and a lot of the fixes we were hoping for in CLOD will come with that release.
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Old 01-16-2012, 08:38 AM
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A community manager is what they need. Lack of info and sporadic feedback is killing them right now.
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Old 01-16-2012, 08:41 AM
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So far I am very pleased with the game. As with any game, there
certainly seem to be some issues to be worked out, but like the
last IL-2 series, I am confident they will be corrected over time.
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Old 01-16-2012, 09:34 AM
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So far I am very pleased with the game. As with any game, there
certainly seem to be some issues to be worked out, but like the
last IL-2 series, I am confident they will be corrected over time.
And confidence is coming from.....? The game is still unplayable for most (online) when effects are near (dust, explosions) or when the dogfight is low over cities. AA still not working without "3d party fix". Game was released year ago.

No Battle for Moscow for me, until they fix the CLOD. Dont get me wrong, I would like to play this sim because thats what I like to do in my free time for last 15 yrs....and I gave them 50 bucks....which is not a small change in this part of the world...

Last edited by Tvrdi; 01-16-2012 at 09:37 AM.
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Old 01-16-2012, 09:44 AM
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And confidence is coming from.....?

10 years of IL2 development and a lot of "been there, done that?"
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Old 01-16-2012, 09:55 AM
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This thread isn't about any of the CloD problems - we all know what these are. It's about rebuilding the fan base/developer relationship and BoM providing a great opportunity to do so. You could even do this with CloD if the will to do so is there.

Hood
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Old 01-16-2012, 12:37 PM
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Dear friend, I was there in 2001. When IL2 came out. Its not the same team. Its not the same man in charge. Different times....nuff said.
The same is true of North Korea.......point is many institutions go through a change of leadership but the institutions remain the same.
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Old 01-16-2012, 04:35 PM
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Dear friend, I was there in 2001. When IL2 came out. Its not the same team. Its not the same man in charge. Different times....all whats left is the name IL2 which they desecrated with this **** (in its former and current state).

CoD yet even in it's current state and all it's problems is miles and leages above IL2. The core is alive and kicking, just the stuff around it is rotten. But that is something I can live with. Besides, it is not as if Oleg sat down back in those days and programmed this Sim al by himself. There is a whole team behind him that is still active. If they do not know their stuff by now, then nobody does. The only point where I currently agree is the CTD issue, wished they'd release a hot fix for that, but that is not enough to break the whole sword over the guys.

You may be of different opinion, but that's it, your personal opinion. Don't make it out to be generally accepted when it is quite obviously not.
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Last edited by Bewolf; 01-16-2012 at 04:40 PM.
  #10  
Old 01-16-2012, 07:08 PM
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Chivas, unfortunately that's an awful lot of the usual ifs and buts. One thing in particular:

>>The biggest problem is some in the community not understanding the difference between what the developer is trying to achieve and a promise in past updates<<

A daft side-swipe, if the truth be told. It could be put another way - the community understands only too well, having made huge allowances both prior to release, during, and since...but grows continually tired of fudged expectations, and partial delivery of results - at best.

It's quite simple - dont promise what you can't deliver. However good your intentions may be. Equally, dont bounce it back onto the users when you fail to deliver, or only partially deliver...and certainly dont go on about better user relations if an initial link is then slowly eroded to the point of nothingness. Best of all, be succinct and truthful with the problems you are encountering, and dont patronise your user base, many of whom are equally as bright and skilled as your own developers, and sometimes developers themselves.

I would have said these points were obvious and basic.

Ben/Falstaff

Last edited by Falstaff; 01-16-2012 at 10:15 PM.
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