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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-16-2008, 11:21 PM
Snuff_Pidgeon Snuff_Pidgeon is offline
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Quote:
Originally Posted by QuietMan View Post
how long do you have to hold how many g to black out?

QuietMan
"If a force form 4 to 6 G is sustained for more than a few seconds, the resulting symptoms range from visual impairment to total blackout." In game you have a gradual blacking or redding out, so no need for a scale.

Last edited by Snuff_Pidgeon; 03-16-2008 at 11:55 PM. Reason: >
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  #2  
Old 03-17-2008, 12:31 AM
IvanK IvanK is offline
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P47 and P80 have G meters.
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  #3  
Old 03-17-2008, 05:56 PM
II./JG1_Wilcke II./JG1_Wilcke is offline
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Physiological; short and overweight, high blood pressure, you can really crank the G on....

tall marathoner with low blood pressure....your out like a 20W bulb connected to 220 3-phase...

plus if its something you do everyday your body also compensates and develops tolerance.....remember arteries have muscular layers....

then its the amount of G that the platform can sustain some modern aerobatic aircraft can generate an enormous amount of G but are unable to sustain it for a punishingly long period of time.

Modern day fly-by-wire combat aircraft have computers that limit G loads, how fast they are generated and how long they are sustained....I suspect that if one were to "tweak" the computer the airframe could produce some really debilitating amounts of G....I mean a really bad case of hemorrhoids(not the worst thing to happen but still)....ouchie....

Aviation physiology is really interesting, actually physiology in itself is fascinating that is why I am in healthcare.
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Old 03-17-2008, 07:41 PM
ruxtmp ruxtmp is offline
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"II./JG1_Wilcke....I mean a really bad case of hemorrhoids(not the worst thing to happen but still)....ouchie...."

The infamous or more appropriately notorious G-measles. Then there is always the chicken dance some do after they return to reality after nap time.
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  #5  
Old 03-18-2008, 04:53 AM
Aullido Aullido is offline
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I want something to know how hard I am pushing the plane. I don't fly an particular plane so I can't know how much apparent weight I am making from the stick position alone. This could be useful for knowing how much energy you are bleeding or for doing a sustained turn.
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  #6  
Old 03-18-2008, 06:38 AM
bomath bomath is offline
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Some forcefeedback joystick would be useful; IL-2 is hands-down the best FF game since NFS-Porsche, it manages to convey some of the feeling from tight turns, stalls etc.
The problem is that (much like the blackout or the red veil) usually the effects come waaaay too late; that is if you push the plane that hard as to feel it in the joystick or to see the black veil...

I have a Logitech Force3D, superb FF effects but somewhat twitchy; the only serious alternative that I know of is Saytek EvoForce.
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Old 03-18-2008, 12:08 PM
-Sulan- -Sulan- is offline
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I think the change of the view perspective (ie, the more G's, the more your pilots head lowers)+force feedback+sound gives a good enough hint.
But a G-meter on the speedbar as an option would be very nice me thinks...
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Old 03-21-2008, 03:12 AM
Spinnetti Spinnetti is offline
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Quote:
Originally Posted by Snuff_Pidgeon View Post
"If a force form 4 to 6 G is sustained for more than a few seconds, the resulting symptoms range from visual impairment to total blackout." In game you have a gradual blacking or redding out, so no need for a scale.
No, not really true... I went up in a aerobatic plane and did sustained 6 g turns according to the cockpit Gee meter (not like minutes, but it wasn't that hard to take, and it was my first time experiencing it).. yea, it felt funny, and my arms and head got real heavy, but there was no risk of blacking out any time soon. Google on it, and people can take quite a bit more. Anyway, the game simulates (oversimulates?) that pretty good anyway as you mentioned.
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Old 03-21-2008, 06:57 PM
II./JG1_Wilcke II./JG1_Wilcke is offline
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Quote:
Originally Posted by Spinnetti View Post
No, not really true... I went up in a aerobatic plane and did sustained 6 g turns according to the cockpit Gee meter (not like minutes, but it wasn't that hard to take, and it was my first time experiencing it).. yea, it felt funny, and my arms and head got real heavy, but there was no risk of blacking out any time soon. Google on it, and people can take quite a bit more. Anyway, the game simulates (oversimulates?) that pretty good anyway as you mentioned.
Agreed, and with a daily dose of 6G's the body will physiologically adapt....really when the grey begins and you loose the color its just the airplane telling you to "let go of the stick dummy". I really don't know how I would implement this in a flight sim. I feel that some elements are realistic in IL-2 but others are rather....for the lack of a better word....unexplainable....I guess I would have to ask the developer what his rationale was for that...but then again. Time to move on.
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