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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 01-15-2012, 12:34 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by major_setback View Post
[Posted earlier]

The waves look very unrealistic from high up. They should not be visible. They make the cliffs look much too small and as they are a crucial indication of the scale of objects they also give a wrong impression of altitude.






Weather conditions!

Im looking at this and the width height is five metres.

http://www.northseaweather.co.uk/


How can you compare a fine day with an image of the game?! Are your weather conditions the same? Thats like comparing a rough day with a calm day and saying its the same place so it should be the same. Your photo is from about 3 times the height and a different angle. Is the in game weather conditions working with the sea yet? Have you ever seen or been on the North sea? You take something as complex as weather and add a photo of a totally different weather front and think "thats how it must be"?

Have you even considered the complexity of it all?

Last edited by 5./JG27.Farber; 01-15-2012 at 01:05 PM.
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Old 01-15-2012, 01:06 AM
Skoshi Tiger Skoshi Tiger is offline
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I think the waves are too big which destroys our ability to judge heights.

Some definitions from bom.gov.au
Quote:
Swell waves are the regular longer period waves generated by distant weather systems. There may be several sets of swell waves travelling in different directions, causing a confused sea state.
If the confused state we're seeing represents swells I'ld expect to see regular lines of swell comming in from the west and down from from the North sea and the confused state where they intersect.

Quote:
Sea (or wind) waves are generated by the local prevailing wind and vary in size according to the length of time a particular wind has been blowing, the fetch (distance the wind has blown over the sea) and the water depth.
If what we are seeing are "Sea's" they would be accompanied with very high local winds, which are just not there.

I hope what we've got currently are just place holders. We need a realistic representation of both to be realistic.

Why?
First off, to be able to judge our height above the waves for keeping under the radar, and skip bombing etc. at the moment we're fudging it.

Second, we need "sea's" to be able to accuratly judge wind speed and direction when traveling over bodies of water. ( see Beaufort scale - http://en.wikipedia.org/wiki/Beaufort_scale)

Third, we need swells (well I do more than most ) to be depicted accurately because when your ditching your aircraft judging swell size and direction should play a major part in determining if you ditch successfully and survive the landing or plough in and die. At the moment waves, no matter how big, are just eye candy!


How important is getting this model accurate? At the moment the developers have got their hands full and I expect all the modeling aspects are way down the list. But Hopefully it would be simple to reduce the wave size so that it looks more like a 'average' day.

Cheers!

Last edited by Skoshi Tiger; 01-15-2012 at 01:08 AM.
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Old 01-15-2012, 11:11 AM
5./JG27.Farber 5./JG27.Farber is offline
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Yep your proberbly right.

If you actually want to know about beaufort you need to go here:

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Old 01-15-2012, 12:44 PM
Skoshi Tiger Skoshi Tiger is offline
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That was very funny!
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Old 01-15-2012, 02:49 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
Weather conditions!


Your photo is from about 3 times the height and a different angle.
In the pictures I posted before I believe the photo and screenshot are from the same part of the coast. So actually it is the photo that is taken from the nearest viewpoint. Compare the cliff height.


The swell should be smaller.



In the game it looks more like this - cliffs a few feet high:




Even in bad weather the swell is small compared to the height of the cliffs.

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Last edited by major_setback; 01-15-2012 at 03:34 PM.
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  #6  
Old 01-15-2012, 03:38 PM
5./JG27.Farber 5./JG27.Farber is offline
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DOVER

Like Tiger said, its proberbly a place holder and is not working with the weather. In the FMB I have not looked into the weather system. Would be interesting to see if it either effects wave height and swell or not...
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Old 01-16-2012, 06:10 PM
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Osprey Osprey is offline
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We need this kind of swell lol This is Worthing Pier a few years ago, the bloke waited 3 years for the right conditions!


And Brighton Pier too....



How many have crossed the channel with the cars chained to the decks? Those swells are pretty big
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Old 01-16-2012, 07:04 PM
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No1 Cheese No1 Cheese is offline
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[QUOTE=Osprey;380611]We need this kind of swell lol This is Worthing Pier a few years ago, the bloke waited 3 years for the right conditions!


Bloody hell,bet he was cold!!!!!

Cheese
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Old 01-24-2012, 10:32 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by major_setback View Post
The waves look very unrealistic from high up. They should not be visible. They make the cliffs look much too small and as they are a crucial indication of the scale of objects they also give a wrong impression of altitude.
Exactly what I was trying to say in my first post.

Quote:
Originally Posted by major_setback View Post
In the pictures I posted before I believe the photo and screenshot are from the same part of the coast. So actually it is the photo that is taken from the nearest viewpoint. Compare the cliff height.


In the game it looks more like this - cliffs a few feet high:

This one demonstrates PERFECTLY the current state.

Last edited by Foo'bar; 01-24-2012 at 10:36 AM.
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  #10  
Old 01-24-2012, 06:38 PM
5./JG27.Farber 5./JG27.Farber is offline
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That is actually the cliffs of Dover, if you look closely you can see in the middle at the base of the cliff where a house has fell in from coastal errosion...
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