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  #1  
Old 01-14-2012, 05:10 PM
Flip Flip is offline
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Smile My impressions:

I uninstalled my previous modded IL-2 setup just to test 4.11 and this is what ive encountered so far:

-First I ran the missions which frustrated me in 4.10.1. This german B-17 intercept mission in a FW-190 A8 over normandy for example. In the old version everytime my AI-flight saw the bombers, they attacked regardless of my orders. Now they kept the formation until I gave the orders

-After I gave the attack order, I could see my flight struggling with me to reach the altitute of the bombers . In 4.10.1 I was pissed everytime when I saw them zooming away and reaching unbelievable speeds in a short time

-The gunners in the B-17 are much more realistic imho. Can´t hit you when you´re moving fast . I ran a test in 4.10.1 once: Me-262 with 700km crossed the path of a B17 at 90°, roughly 800-1000m behind it. I was hit 90 percent of the time. This was ridiculous. So thumbs up here.

-The texture for the high clouds . In the old version (especially when you had your visibility distance set to 72km) you could see this "ugly" repetitive sky texture. Now Daidalos improved this -> VERY NICE


and and and ....


It feels a little bit like a new game. Best patch ever. Period

Last edited by Flip; 01-14-2012 at 07:33 PM.
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  #2  
Old 01-14-2012, 06:19 PM
Bearcat Bearcat is offline
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The 6DoF is great ... much more realistic to me than any modded version. If the stock version had a few more Mustang variants I'd fly stock excliusively. It seems to me that the Mustang is a bit more stable.. I like the AI ... I have to fly more to get a more detailed look .. but so far from what I have seen .. I like it.

Last edited by Bearcat; 01-14-2012 at 06:24 PM.
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  #3  
Old 01-14-2012, 07:11 PM
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Kittle Kittle is offline
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It really does feel like a new game, I agree with that statement 1000%!!! I would have paid money for this patch, and not like $5 for some of the crappy DLC you get out there, I would have put down what I paid for IL2'46 in the first place, $30 USD just for this patch.

I just flew a QB dogfight, 4 Veteran P-38Js vs 4 Average Ki-45 Hei. It was a brawl. I started with the advantage, on the 'perch' above and behind. What do the Ki's do, well they split into elements and break INTO my attack, bravo gents!!!! One single aircraft lagged behind however, seemed a little less capable then the others, this became my target. I hadn't let the flight off the leash yet so they were strung out behind me covering the rear. The other three Ki's swung around and pursued the whole flight. As I closed on the single Ki, the others closed on my #4 and started firing. I gave the order to engage and the dogfight started. I hit the Ki with my .50s and smoke began pouring from the right side engine. The pilot started doing defensive barrel rolls to give the gunner a shot, but the G's were too much and he missed.

Now, here I thought, "oh that same old AI behavior", right??? Wrong!!!! The action seemed to have purpose, control, reason. The rolls weren't in a straight ling, he kept changing his course throughout. I had givin him up for dead the closer to the water he got, and just as I broke away PLOW he levels up and goes into the vertical!!! Well, I was in no position to follow to I kept my turn. The guys fighter was too shot up to fight, and he crashed while RTB.

The next dogfight was even better, showing the AIs ability to adapt. It was in the same flight against the enemy flight lead. He actually managed to turn the tide after being bounced, made a couple head ons, and generally kept me below him and at bay. I got lucky and pegged him with a snap shot of 20mm right before we started a rolling scissors, then he in turn pegged me. Then zoom climbed to make a diving attack. That's when I had my very first, and so far only, CTD.

WoW TD, you have really done it this time. Kids, say good bye to Daddy for a little while..... lol
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  #4  
Old 01-15-2012, 12:38 AM
Crosstalker Crosstalker is offline
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I haven't downloaded or tried it out yet, but so far all of my friends' comments in HyperLobby have been VERY positive. Sounds like a very good release by TD!
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  #5  
Old 01-15-2012, 01:07 AM
koivis koivis is offline
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As a guy who enjoys air racing & bombing & anything with big guns, the new patch is just pure awesomeness. The old 'overheat fot a certain time-cool until normal-overheat-repeat' thing was getting a bit boring in the racing, but now the engines really work (and sometimes don't work) like they should. The ambient temperature is a huge deal now, on Gulf of Finland winter map no-one was able to break the engine at high speed, but on the moderate Slovakia Summer map, it was a spectacular show of splashing oil, boiling water and jammed pistons!

And then the new planes... the Pe-8 is one of the most majestic, ugly, and brutal aircraft ever, and now it's perfectly modelled here. Same for the Il-4 & the Tse-Tse Mossie...

Haven't tried the AI yet, but from what i hear, it's great. Keep up the good work!
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  #6  
Old 01-15-2012, 05:44 AM
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Treetop64 Treetop64 is offline
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A milestone has been reached with v4.11.

In pursuing an AI enemy, firing at him, and scoring hits (just a few non-critical, rifle-caliber hits), this is the first time I've ever seen AI - in any flight sim or game I've ever played - react by actually panicking and turning too hard, stalling, spinning, and recovering. I actually cheered after seeing that, thinking "Wow! I can't count how many times I reacted like that when being shot at!".

I've seen lower skill level flights of AI scatter and run when being bounced.

Another thing worth mentioning is that I've noticed the AI is no longer content with doing aerobatics in front of you in an effort to be a difficult a target as possible. Now they consistently make honest efforts to get on your tail, at all skill levels, with the corresponding levels of flying proficiency per skill level.

It's not quite perfect, as I've still seen some goofy behavior, like one lone AI pilot not immediately involved in combat, flying inverted for nearly a minute before correcting himself. Neverthless, this AI is good. They actually perform like human pilots.

TD nailed it.
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  #7  
Old 01-15-2012, 06:06 AM
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JG26_EZ JG26_EZ is offline
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Quote:
Originally Posted by Treetop64 View Post
I've seen ..... one lone AI pilot not immediately involved in combat, flying inverted...
I think the AI dropped his cigarette.
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