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  #1  
Old 01-14-2012, 11:52 AM
Stoupa Stoupa is offline
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Ki-45 Kai have inverted animation of ailerons.
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  #2  
Old 01-14-2012, 12:36 PM
Uzin Uzin is offline
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Will the waypoint possibilities - pair and line start - be extended also to QMB, please ?
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  #3  
Old 01-14-2012, 12:54 PM
talonite talonite is offline
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Suffering from the same CTDs as already mentioned by others I noticed something else:

With the new bomb fuse settings Stuka bombing has become impossible.

SC500, SC250 and SC70 all have a minimum arming time of 5.6 seconds with instant detonator (oV). Historically Stuka dive usually was initiated from ~3000m with release altitude of ~500m. In 4.11 this doesn't give the bombs enough arming time. And I'm pretty sure they didn't use time delayed bombs on the Ju-87.

Please have a look and thanks for your good work.
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  #4  
Old 01-14-2012, 02:05 PM
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idefix44 idefix44 is offline
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With one my mates we tried the mission in attachement.
I hosted via HyperLobby.
We killed AI planes and got no CTD.
Usually we play IL2 1946 4.09m + UP 2.01 + Zuti's 1.13 and use IL2 DCG 3.46 to manage the dynamic campaign and create the missions.
In attachement is one of this missions.
All seem works fine.
But the AI behavior seems to be very flaccid...

So may be the problem is in the QMB. It was my two cents.
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  #5  
Old 01-15-2012, 08:29 AM
talonite talonite is offline
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Quote:
Originally Posted by talonite View Post
Suffering from the same CTDs as already mentioned by others I noticed something else:

With the new bomb fuse settings Stuka bombing has become impossible.

SC500, SC250 and SC70 all have a minimum arming time of 5.6 seconds with instant detonator (oV). Historically Stuka dive usually was initiated from ~3000m with release altitude of ~500m. In 4.11 this doesn't give the bombs enough arming time. And I'm pretty sure they didn't use time delayed bombs on the Ju-87.
After further testing and reading the release notes I have to correct myself. Bombs released from too low altitude go off anyway, but with long delay. That's why I didn't notice the explosion during first tests.
From Release Notes:
Electric fuze circuits work so that if the fuze fails to arm on instant or short delay mode, it
automatically reverts to long delay mode which needs lower arming time.
This however means we can't have impact explosion with release altitudes lower than ~700m while dive-bombing. Historically Stuka pilots went much lower, though:
When the aircraft was reasonably close to the target, a light on the contact altimeter came on to indicate the bomb-release point, usually at a minimum height of 450 m (1,500 ft).
http://www.enotes.com/topic/Junkers_Ju_87

Also can someone explain what the second electric fuse setting (Elek. See) is for? SC500 this way has arming time 14s (oV) opposed to 5.6s (oV) with normal electric fuse.
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  #6  
Old 01-15-2012, 08:50 AM
JtD JtD is offline
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Quote:
Originally Posted by talonite View Post
Also can someone explain what the second electric fuse setting (Elek. See) is for? SC500 this way has arming time 14s (oV) opposed to 5.6s (oV) with normal electric fuse.
The standard German fuse is the ElAZ 25.
The "See" fuse is the ElAZ 38, which simply had these longer arming times.
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  #7  
Old 01-15-2012, 09:08 AM
talonite talonite is offline
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Quote:
Originally Posted by JtD View Post
The standard German fuse is the ElAZ 25.
The "See" fuse is the ElAZ 38, which simply had these longer arming times.
Ok, but what is the EIAZ 38 used for then? "See" indicates use against naval targets, but why is the arming time needed that long?
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  #8  
Old 01-15-2012, 09:27 AM
JtD JtD is offline
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Quote:
Originally Posted by talonite View Post
Ok, but what is the EIAZ 38 used for then? "See" indicates use against naval targets, but why is the arming time needed that long?
It was supposed to be used for horizontal bombing against merchant shipping. For horizontal bombing attacks, arming times hardly matter...

The 0.05 delay was intended for drops above 1000m, 0.2 for below 1000m and 5.0 for low level attack. The different delays were supposed to achieve the optimal penetration into water to achieve the best results against light naval targets. If you drop from 1000m, the ideal free falling object needs 14 seconds to reach the surface, so why bother with shorter arming times.
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