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Performance threads All discussions about CoD performnce

 
 
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Old 01-13-2012, 01:49 AM
Codex Codex is offline
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From what I understand CloD runs on .NET4.0, and uses unmanaged calls to the DirectX API.

I would guess the reason why you have got issues is because of the WinRT layer in Win 8 which prevents direct access to the hardware. Win 7 does the same thing but the Win 8 layer is a complete rewrite to cater for Metro apps.

strike through => If CloD was a COM only based app it should run on Win 8 like IL-2 1946 does, but because its running on .NET, Win 8 may be trying to force it to go through WinRT, and it wasn't written to do that.

Actually just had a closer look at Win 8 Desktop Application Development model and I can't see why it shouldn't work, because WinRT is only for Metro apps. I would guess that CloD has some weird / non standard code that is causing issues on Win 8.

I'm only guessing mind you But like Alpha said, it is a preview after all.

It is interesting that when MS mentions development for games in Win 8 Metro, they talk about 2D and basic 3D apps using C#, VB with XAML.
But for DX 11.1, it's C++ and HLSL only. This might confirm that Direct X will remain an unmanaged API, and probably fuel the rumors that XNA is being phased out.

Last edited by Codex; 01-13-2012 at 02:33 AM.
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