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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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What you're saying goes exactly with what I was getting at. Historical operating procedure ended up limiting the 109s over England significantly in a way that absolutely impacted their effectiveness - but there is no evidence that people are playing it that way. So now people would have to talk about fuel limit restrictions on servers, etc. etc. etc. in order to accurately model the 'historical' situation. It all gets very crazy very quickly if you go down that rabbit hole If there are any 109 pilots out there who actually only take 50% fuel or less to simulate not having much fuel over England, then I tip my cap to them.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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#2
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C'mon guys no 109 pilot hve ever downed 3 bomber in a row even with that big mk108 !!!
We hve super high hit rate (what I monstrated some time ago) hence if the ammo belt is tweaked it get to the point of laughable results. I prey for a turn back toward more modest behavior ! Last edited by TomcatViP; 01-09-2012 at 09:03 PM. |
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#3
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(@Krupi: Just do not get the idea to start a new poll !!!!!!!!! For the Bf109-E4 the max allowable take off weight, if I remember well, means around 60% fuel. Agree with you Wolverine, in any case they definitively do not do it in order "to simulate not having much fuel over England"... ~S~ PS. Tomcat, I have a better score: Yesterday in my E1, I killed the four bombardiers out of the five Blenheims en route to France... my aiming is crap; I was going for the pilots ROFL! To be a bit more serious though, for the memoirs of German pilots I have read, they used to take a long time to get into position for the attack and got well out of range before initiating the next attack. In real life you only have one life and take no risks. In this game, if my plane gets hit or I die, there is always re-fly... This explains the "un-historical" success rate. Last edited by 335th_GRAthos; 01-09-2012 at 09:23 PM. |
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#4
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__________________
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#5
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I like this idea from the other thread.
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#6
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Krupi, I swear to God, I take off 100Kg above the max limit 'cause I need the fuel waiting for ever being the only SOB circling at 4K waiting for something to come up there...
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#7
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#8
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That is one thing I like about the new ATAG mission. If you want a Spit1A or Hurri Rotol you have to start inland which means you can easily be at 10,000 feet by the time you get to the coast. I usually go up high and look for bombers which tend to attract other players too.
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#9
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__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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#10
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To be honest I think this is just tinkering around the edges because a perfectly historical loadout will not be matched by a perfectly historical damage model. The damage model possibilities are too complex.
Don't misunderstand me, I don't mind if preset ammo loadouts are forced on us for a special mission as long as they were historically accurate, along with the availablility of Spitfire types, 100 octane, numbers of 109 E[types], 'N' series engines etc., i.e. a carefully researched day of the battle. I think the ammo load would have to be a download from the server and some kind of autoselect of the downloaded "mission_user" file containing the ammo details for all the aircraft in the mission. That would mean everyone logged in and waiting to go to avoid game lags and a firmly shut door to late entrants. It would also mean some additional coding by the devs (did I just hear the idea hit the floor with a thud?) Another poster has given us statements about RAF loadouts during the BoB, possibly from this website: http://www.quarry.nildram.co.uk/BoB.htm Even then there are two opinions for the use of DeWilde and the total loadout so the mission designer would have to decide precisely which battle day he was designing for. I think it will mean no "no tracer" loadouts though. Meanwhile I will fly with my 4xAP, 2xDeWilde and 2xWhite Tracer (at least you know I'm behind you). I also don't understand why they bothered with plain Ball unless there was a supply (or cost?) issue. Bottom line: given all the inevitable imperfections of a flight/combat sim I wouldn't want to see it on the every day servers.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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