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  #1  
Old 01-09-2012, 03:52 PM
Flanker35M Flanker35M is offline
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S!

This should help a lot when you want to test this FXAA /SMAA thing. JSGME is one handy tool!
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  #2  
Old 01-22-2012, 04:04 PM
Ataros Ataros is offline
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Thank you!
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  #3  
Old 01-23-2012, 05:29 PM
Buchon Buchon is offline
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I tried all the injects mods and i´ll stick with SMAA (mrhaandi 1.2) definitely, it dont blur everything and dont mess textures as FXAA "some dude" version, also does a better job on trees than the FXAA PPI modification :

I made a configuration adapted to CLOD which unleash a upper level of quality and have no performance hit, also don't blur textures and is better in trees and distant objects.

This is done because this files have enabled "SMAA Predication" a Killzone development team technique that preserve textures detail and improves the performance, letting you increase the quality.

So this is more sharp than FXAA (dont mess text and textures) and does a high quality AA without performance hit.

Here are the files if you want try, just put the files in your il-2 sturmovik cliffs of dover folder :

Last edited by Buchon; 04-16-2012 at 12:03 PM.
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  #4  
Old 01-23-2012, 11:15 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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S! I took your config files and added them to the JSGME zip (v2.4) above..

The new JSGME folder is called injectSMAA by mrhaandi v1.2 for DX-10 - Buchon

Which contains your settings for injectSMAA by mrhaandi v1.2 for DX-10

Enjoy
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  #5  
Old 01-25-2012, 02:21 AM
skarden skarden is offline
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I just tried this SMAA AA fix and I gotta say I much prefer it to the FXAA one, definitely seems sharper without bluring the text and GUI, and no performance hit that I can tell.
Fantastic stuff, thanks for the heads up on it Buchon ~S~
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  #6  
Old 01-25-2012, 09:59 PM
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Qpassa Qpassa is offline
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Thank u very much
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  #7  
Old 02-04-2012, 04:14 AM
White Owl White Owl is offline
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Thanks very much for putting this together. I was just starting to collect various options, and now I find you've already done the hard work for all of us. Nice!
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