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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-09-2012, 03:03 PM
KG26_Alpha KG26_Alpha is offline
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Default Requests and Questions

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Originally Posted by BlackSix View Post
I thank everyone who responded to our request for help!
I will start to process the data and draw up a report tomorrow.
If you would like your suggestions and bug reports come in the first part, some time still is.

http://forum.1cpublishing.eu/showthread.php?t=28341

I have merged some loose threads here and moved some from the 1C Team Q&R

Please keep discussions in a separate thread.

Thanks

Last edited by KG26_Alpha; 01-09-2012 at 05:25 PM.
  #2  
Old 01-09-2012, 02:58 PM
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klem klem is offline
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Default Requests and Questions (discussions)

Quote:
Originally Posted by JG52Krupi View Post
Type of improvement:

Fairness/Historical accuracy.

Explanation of proposals:

Historically accurate ammo load outs on server settings.

Benefits:

With the ability to set your own ammo belts players can make lethal setups that have no basis to ones used during ww2. This can be seen as an exploit and realistic servers need to have a preset ammo belt set to stop potential exploits.
This reference may help
http://www.quarry.nildram.co.uk/BoB.htm
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Last edited by KG26_Alpha; 01-09-2012 at 05:11 PM.
  #3  
Old 01-09-2012, 05:06 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by JG52Krupi View Post
Type of improvement:

Fairness/Historical accuracy.

Explanation of proposals:

Historically accurate ammo load outs on server settings.

Benefits:

With the ability to set your own ammo belts players can make lethal setups that have no basis to ones used during ww2. This can be seen as an exploit and realistic servers need to have a preset ammo belt set to stop potential exploits.

Dont make it fair, make it historical... If we start adding fairness its not a simulator. Quite frankly the fact your getting hit by rounds indicate you its not his ammo but your flying thats at fault
  #4  
Old 01-09-2012, 04:15 PM
Red Dragon-DK Red Dragon-DK is offline
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Default

Quote:
Originally Posted by JG52Krupi View Post
Type of improvement:

Fairness/Historical accuracy.

Explanation of proposals:

Historically accurate ammo load outs on server settings.

Benefits:

With the ability to set your own ammo belts players can make lethal setups that have no basis to ones used during ww2. This can be seen as an exploit and realistic servers need to have a preset ammo belt set to stop potential exploits.
To be honnest I realy dont see a resomn for that.

Reson: I have several beltsetup depending what type of mission im going for. For eksamble in the ATAG server you can go protection your ships and then need ammo for shooting down aircraft. Then later I can take a bomb in a 109 E3 and bomb tanks and staff target on the ground. Then I choose a different type of amotion.


I think we should be careful not in our zeal to make it as realistic as possible doing so many restrictions
the fun goes by. Nor must we always be panicky fear that their neighbor is cheating.

But the types of restrictions, I can easily imagine that there will be ammontion to dogfights and one should be forced to it all the time, then the dynamics disappears.


~S~
  #5  
Old 01-09-2012, 04:35 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Red Dragon-DK View Post
To be honnest I realy dont see a resomn for that.

Reson: I have several beltsetup depending what type of mission im going for. For eksamble in the ATAG server you can go protection your ships and then need ammo for shooting down aircraft. Then later I can take a bomb in a 109 E3 and bomb tanks and staff target on the ground. Then I choose a different type of amotion.


I think we should be careful not in our zeal to make it as realistic as possible doing so many restrictions
the fun goes by. Nor must we always be panicky fear that their neighbor is cheating.

But the types of restrictions, I can easily imagine that there will be ammontion to dogfights and one should be forced to it all the time, then the dynamics disappears.


~S~
Who said anything about limiting it to a single loadout??????!!!!

Just give the ability to enforce a few different ammo belts so that ppl can't use only one certain ammo that you wouldn't have found in real life.

Obviously a lot of research would have to be taken but I am not talking about MG setting them but the server runners.

If the server runners want to allow it then fine if they want to leave it you then that's fine.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #6  
Old 01-09-2012, 04:54 PM
winny winny is offline
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Quote:
Originally Posted by JG52Krupi View Post
Who said anything about limiting it to a single loadout??????!!!!

Just give the ability to enforce a few different ammo belts so that ppl can't use only one certain ammo that you wouldn't have found in real life.

Obviously a lot of research would have to be taken but I am not talking about MG setting them but the server runners.

If the server runners want to allow it then fine if they want to leave it you then that's fine.
I think a better solution would be limited ammo types, so you have 200 de wildes, 400 ball, 200 AP, 600 incendiary/tracer.. Just an example.

Then people can still customise, but you'll know that the guy facing you had exactly the same choice to make, that way you could still tweak your ammo belt but you couldn't just load up with 1 type of ammo.

Deciding what would be a fair amount across red and blue might lead to some arguments thou..
  #7  
Old 01-09-2012, 05:26 PM
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JG52Krupi JG52Krupi is offline
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Default

Quote:
Originally Posted by winny View Post
I think a better solution would be limited ammo types, so you have 200 de wildes, 400 ball, 200 AP, 600 incendiary/tracer.. Just an example.

Then people can still customise, but you'll know that the guy facing you had exactly the same choice to make, that way you could still tweak your ammo belt but you couldn't just load up with 1 type of ammo.

Deciding what would be a fair amount across red and blue might lead to some arguments thou..
if its server set then online wars could use this to determine what ammo is available i.e. if a supply convoy is destroyed you have less of a certain ammo .
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #8  
Old 06-10-2012, 05:02 AM
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checkmysix checkmysix is offline
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Default

Hi Guys
Love CLoD but have a few gripes.

.In FMB recorded tracks the default Markings are Always applied
even when Un-Checked which is a problem when using Custom skins.
Is there a way of removing the Default markings from Trk files if not required?
http://forum.1cpublishing.eu/showthread.php?t=31393

.When selectings a custom skin in FMB the custom skin shows up fine in the Properties window but in-game it will show as Default and in a flight of 4 aircraft with custom skins there is always one that will show as default markings.

.I love to make custom skins but have noticed that the Hardcoded Lines and
Rivets Overlays are Pre-Weathered and in the case of the Spitfires the Chipping is overly applied.
It would be better if the Overlays were Clean so that the Weatheing can be applied using the in-Game weathering Sliders as intended.

Could you please address these problems.

Thanks
Keith

Last edited by checkmysix; 06-10-2012 at 05:06 AM.
  #9  
Old 08-31-2012, 11:48 AM
aus3620 aus3620 is offline
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Default Gunner Firing

Hi Guys,

A minor point but one I would like to see fixed in the game is firing from the bomber gunner positions. Currently intermittent at best. Surely this is not a revolutionary piece of code!
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