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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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http://forum.1cpublishing.eu/showthread.php?t=28341 I have merged some loose threads here and moved some from the 1C Team Q&R Please keep discussions in a separate thread. Thanks Last edited by KG26_Alpha; 01-09-2012 at 05:25 PM. |
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#2
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Quote:
http://www.quarry.nildram.co.uk/BoB.htm
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by KG26_Alpha; 01-09-2012 at 05:11 PM. |
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#3
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Dont make it fair, make it historical... If we start adding fairness its not a simulator. Quite frankly the fact your getting hit by rounds indicate you its not his ammo but your flying thats at fault |
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#4
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Reson: I have several beltsetup depending what type of mission im going for. For eksamble in the ATAG server you can go protection your ships and then need ammo for shooting down aircraft. Then later I can take a bomb in a 109 E3 and bomb tanks and staff target on the ground. Then I choose a different type of amotion. I think we should be careful not in our zeal to make it as realistic as possible doing so many restrictions the fun goes by. Nor must we always be panicky fear that their neighbor is cheating. But the types of restrictions, I can easily imagine that there will be ammontion to dogfights and one should be forced to it all the time, then the dynamics disappears. ~S~ |
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#5
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Just give the ability to enforce a few different ammo belts so that ppl can't use only one certain ammo that you wouldn't have found in real life. Obviously a lot of research would have to be taken but I am not talking about MG setting them but the server runners. If the server runners want to allow it then fine if they want to leave it you then that's fine.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#6
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Then people can still customise, but you'll know that the guy facing you had exactly the same choice to make, that way you could still tweak your ammo belt but you couldn't just load up with 1 type of ammo. Deciding what would be a fair amount across red and blue might lead to some arguments thou.. |
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#7
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#8
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Hi Guys
Love CLoD but have a few gripes. .In FMB recorded tracks the default Markings are Always applied even when Un-Checked which is a problem when using Custom skins. Is there a way of removing the Default markings from Trk files if not required? http://forum.1cpublishing.eu/showthread.php?t=31393 .When selectings a custom skin in FMB the custom skin shows up fine in the Properties window but in-game it will show as Default and in a flight of 4 aircraft with custom skins there is always one that will show as default markings. .I love to make custom skins but have noticed that the Hardcoded Lines and Rivets Overlays are Pre-Weathered and in the case of the Spitfires the Chipping is overly applied. It would be better if the Overlays were Clean so that the Weatheing can be applied using the in-Game weathering Sliders as intended. Could you please address these problems. Thanks Keith Last edited by checkmysix; 06-10-2012 at 05:06 AM. |
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#9
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Hi Guys,
A minor point but one I would like to see fixed in the game is firing from the bomber gunner positions. Currently intermittent at best. Surely this is not a revolutionary piece of code! |
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