Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 01-09-2012, 09:52 AM
jg27_mc jg27_mc is offline
Approved Member
 
Join Date: May 2008
Location: Porto Santo Island, Portugal
Posts: 249
Default

Quote:
Originally Posted by JG52Krupi View Post
When I fly near Hawkinge my fps go from ~65 to 16 , not the only one with this problem.
Try this:

Install AMD Catalyst 12.1a Preview Windows Vista and 7 driver.

On the gaming (3D Application Settings) tab

Anti-Aliasing: Use application settings | Morphological filtering: Unchecked | Filter: Standard

Anisotropic Filtering: Use application settings

Tessellation: AMD Optimized

Catalyst A.I.: Performance | Enable Surface Format Optimization: Unchecked

Wait for vertical refresh: Off, unless application specifies

Anti-Aliasing Mode: Multi-sample AA

OpenGL Settings: Triple Buffering unchecked

On the My Digital Flat-Panels tab: Uncheck Enable GPU scalling, Reduce DVI frequency on high-resolution display, Alternate DVI operational mode

Launch the game on Very High settings with Anti-Aliasing Off | Anti-Epilepsy Off | SSAO Off | Vsync On

After setting your ride hit create, then after all textures are loaded hit Esc go to your video options and set Buildings Detail: Very Low | Forest: Medium | Texture Quality: Medium | Land Shading: Medium. Return to your cockpit with the new settings and see if you had a more stable/smoth FPS over land/cities without loosing your aircraft texture (even after dropping down the Texture Quality to Medium).

At this point, if all went as expected, you should be able to start tweaking FXAA at your taste.

Regards.
Reply With Quote
  #2  
Old 01-09-2012, 11:31 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by jg27_mc View Post
Try this:

Install AMD Catalyst 12.1a Preview Windows Vista and 7 driver.

On the gaming (3D Application Settings) tab

Anti-Aliasing: Use application settings | Morphological filtering: Unchecked | Filter: Standard

Anisotropic Filtering: Use application settings

Tessellation: AMD Optimized

Catalyst A.I.: Performance | Enable Surface Format Optimization: Unchecked

Wait for vertical refresh: Off, unless application specifies

Anti-Aliasing Mode: Multi-sample AA

OpenGL Settings: Triple Buffering unchecked

On the My Digital Flat-Panels tab: Uncheck Enable GPU scalling, Reduce DVI frequency on high-resolution display, Alternate DVI operational mode

Launch the game on Very High settings with Anti-Aliasing Off | Anti-Epilepsy Off | SSAO Off | Vsync On

After setting your ride hit create, then after all textures are loaded hit Esc go to your video options and set Buildings Detail: Very Low | Forest: Medium | Texture Quality: Medium | Land Shading: Medium. Return to your cockpit with the new settings and see if you had a more stable/smoth FPS over land/cities without loosing your aircraft texture (even after dropping down the Texture Quality to Medium).

At this point, if all went as expected, you should be able to start tweaking FXAA at your taste.

Regards.
FYI I played around with the settings a bit more and now I have decent fps again
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #3  
Old 01-10-2012, 12:16 AM
Tacoma74's Avatar
Tacoma74 Tacoma74 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 242
Default

Just had an awesome time on ATAG. Thought I would try out the Blenheim online now that I've gotten a pretty good takeoff success rate in it. I started at Littlestone with with a loadout of 40% fuel and 4x250Kg bombs. So I tookoff and headed towards France, slowly gaining altitude up to about 4k feet looking for targets. Ended up finding a nice convoy just west of French Point. So I decided to give divebombing a go. Lined up with a nice big cargo ship straight on in a shallow descent. Right before I was over it I let loose all 4 bombs. Direct hit and down she went! Ended up shattering some of my windows but other than that I was in one piece. So I headed back for home. Had a perfect landing on top of all that.... Oh what a good feeling!

The ol' Blenny is surely a treat! There's nothing more fulfilling than flying a successful mission in that old thing. It's quite a handful, but once you've got a good idea of how to fly it, it can be very rewarding!
__________________
- 2500k @ 4.8Ghz Lapped IHS - AsRock P67 Extreme4 Gen3 - MSI GTX 560 Ti 2Gb - Crutial M4 SATA3 64Gb SSD - 8Gb Corsair Vengeance DDR3 1600Mhz @ 8-8-8-21 RAM - Silverstone 750w Fully Modular PSU - Antec 1200 ATX Case - Zalman 9700 Cooler - Win7 Ultimate x64 -
Reply With Quote
  #4  
Old 01-10-2012, 12:26 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Quote:
Originally Posted by Tacoma74 View Post
Ended up shattering some of my windows but other than that I was in one piece.
Try changing your pistol delay to 11 seconds - you should be fine and they will sink just the same.
Reply With Quote
  #5  
Old 01-10-2012, 12:35 AM
Tacoma74's Avatar
Tacoma74 Tacoma74 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 242
Default

Quote:
Originally Posted by jimbop View Post
Try changing your pistol delay to 11 seconds - you should be fine and they will sink just the same.
Yea I was half way across the channel before I realised I forgot to change my bomb delays. Was originally planning on skip bombing, but with a 0 second delay thats pretty much suicide. I thought I would probably have better luck divebombing. But oh well... Hopefully I remember next time! lol
__________________
- 2500k @ 4.8Ghz Lapped IHS - AsRock P67 Extreme4 Gen3 - MSI GTX 560 Ti 2Gb - Crutial M4 SATA3 64Gb SSD - 8Gb Corsair Vengeance DDR3 1600Mhz @ 8-8-8-21 RAM - Silverstone 750w Fully Modular PSU - Antec 1200 ATX Case - Zalman 9700 Cooler - Win7 Ultimate x64 -
Reply With Quote
  #6  
Old 01-10-2012, 09:15 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Bliss and the team, in line with this discussion http://forum.1cpublishing.eu/showthread.php?t=28904 I wonder if you have VAC ON in confs.ini for your server?

Did you experience any cheats or mods abuse?
Reply With Quote
  #7  
Old 01-10-2012, 11:31 AM
WatchMan011 WatchMan011 is offline
Approved Member
 
Join Date: Jul 2011
Posts: 5
Default

To Ataros and anyone else regarding the question of VAC being enabled on our servers the answer is "yes". And as to whether or not we have seen any hard evidence of cheating, the answer is "no", because quite simply it's all speculation.

If everyone steps back and tries to look at it objectively you know we can't start banning people based on speculation. Witch hunts are always fun until the cross hairs are on your rear end.

What we have seen and have documented are assertions of hacks, exploits or cheats that have later been proven "false", such as fire extinguishers being used to cause lag and aircraft shooting skyward into the stratosphere.

To the question of if VAC is working or not, we would have to say we have no idea and it's a question that can only be answered by the developers and folks at steam. To the best of my knowledge VAC collects data over a period of time and then bans accounts based on that data.

Finally and I know this is a bit off topic but please everyone take into consideration that we are still dealing with a game that is broke in many areas, I mean we have ships floating 100 meters off the ground for goodness sake! Until the developers fix this game and give us the product we actually were promised and paid for that's just the way that things are, sad but true.

Sincerely, ATAG_WatchMan.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:06 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.