![]() |
|
#1
|
||||
|
||||
![]() Quote:
One more time for old times sake... THEN WHY IS THERE NO BLEEDIN CO-OPS BEING PLAYED? IL TELL YOU WHY, BECAUSE THE SYSTEM DOESNT WORK!! Are you saying that somewhere back in development history they said "i know, you know that old style CO-OP that worked 100%...lets swap it for all sorts of cool stuff that nobody will use because you need to learn C+ to do anything...oh and lets not provide any manual or documents as well for at least 8 months" You need to learn C+ to make CO-OPs? are you fecking metal?? THERE ARE NO PUBLIC CO-OPS BEING PLAYED BY ANYONE AFTER 8 MONTHS!!! DO YOU UNDERSTAND, ITS NOT WORKING!!! ---rant over--- ![]()
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
|
|||
|
|||
![]() Quote:
![]() Quote:
I think that the decision to include it was the best decision they ever make with this game. You don't need to learn C# (CoD use C# for scripts, not C+) to make coops. You just have to use a script made by other people (the one made by Banks for example), wich is a very simple thing to do. Quote:
But anyway that's false. E69 played recently a public coop, and I think that they had more problems with the crashes than with the CoD online system. |
#3
|
|||
|
|||
![]()
Yes, I doubt coops will take off (pun intended!) until the CTD issues are resolved. This was interesting from the guy who runs the ATAG server:
"Hopefully we'll get a patch out soon, so we can include some of the other missions we've made that are more focused to the formation/bomber flights/ground pounding. Just in the current situation of the game, it's not worth running until the launcher issues are sorted.." From here. I can't wait for these types of missions but agree there's not much point starting them until people can reliably take off, fly a decent length mission and land again without crashing. Hopefully the next patch sorts out the memory leak. |
#4
|
|||
|
|||
![]()
I can understand the frustration, but keep the "fighting" in check please.
Also, try the solution/workaround/whatever before you deem it not working, if you haven't already done so. If you have tried it and it didn't work, post in the relevant thread (eg, the one where Banks released his co-op tool) and ask for help. In short, use proper forum etiquette like the reasonable beings you are, instead of getting worked up just for the sake of getting worked up. Or else the moderating team will also start to get worked up and do a thread clean-up. Just saying ![]() |
#5
|
|||
|
|||
![]() Quote:
C# knowledge is not needed to a user to create and fly coops. You should distinguish between 2 systems: stock CloD and Banks' ones. The latest one works. It is not 100% ready yet and many players do not know about it yet plus launcher crashes = not many coops till now. If you are trying to prove that stock CloD coop system does not work I do not understand your motivation. 1st, everyone knows this except for Luthier and BlackSix (e.g. my post http://forum.1cpublishing.eu/showpos...2&postcount=25 looks like you missed it). 2nd, proving this to us does not lead you to anything at all. "DO YOU UNDERSTAND, ITS NOT WORKING!!!" So what? Does it bring you any results or improvements? It gives you nothing. It would be much more fruitful to test and write about Banks' script that you do not do because you have no interest in coops. Otherwise you would have tested it already. 3rd, if you want to persuade Luthier and B6, it would be more efficient to do it here http://forum.1cpublishing.eu/showthread.php?t=28341 or in bugreports/updates threads if you really want to be helpful because they do not read all threads. No offence intended but if your own psychological benefits is the only reason for you posting here, isn't it called trolling and prohibited by forum rules? What do your posts bring to the community table? Any new help, solutions, knowledge? Can you handle your frustration without sharing it on the forums and instead bring in something positive emotionally helping others who are more frustrated than you are (there are some girls lurking around btw)? Isn't that what men do or is it you and 2-3 other people here who every day needs a hug more than others? We can give you a hug and share your pain, you are welcome. The system is not working, CloD is not Il-2, Softclub is not MG, Luthier is not Oleg, you can not expect German quality from a Russian company unless it is run by a soviet-school aviation engineer obsessed with perfectionism. Hope it helps ![]() Last edited by Ataros; 01-05-2012 at 10:05 AM. |
#6
|
||||
|
||||
![]()
To be fair Furbs you are starting to troll on this Co-op thread, everyone here agrees that we need a co-op and until we get one Banks and others have apparently put a lot of time and effort into bringing us an unofficial version.
I have yet to try it but will give it a go this weekend, in fact Farber invited me to join a co-op someone was running the other day but I was too busy ![]() Thanks for everyone that made the co-op possible hopefully at some point it will be official implemented.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#7
|
||||
|
||||
![]()
Banks=Star.
__________________
Regards Andy (Nitrous) Gigabyte P35C-DS3R Q6600 @ 3.2Ghz 4Gb Kingston KingMAX Ati 6950 2GB ![]() Last edited by Nitrous; 01-05-2012 at 03:54 PM. |
#8
|
||||
|
||||
![]() Quote:
![]() Im just annoyed at something that would help CLOD so much is not working. maybe iam expecting to much?
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#9
|
|||
|
|||
![]()
For things to work in CLOD you have to wait for a few years, remember nothing worked in the original IL2 for at least 3 years.......
|
#10
|
|||
|
|||
![]()
Here we go again with the sweeping generalizations.
The truth is, some things worked in IL2 from the start and some were implemented at a later date by the community. It's the same thing with CoD, but due to the increased amount of features there's an increased amount of bug fixing to do as well. It's the same with other sims too, some things take time. RoF anyone? It took 18 months or so before it really took off and that's a much more limited engine in terms of how much objects it can handle and what you can do for dynamic mission environments. Heck, last time i checked it when it went free to play, they were revamping the visibility range to be more than a couple of kilometers because up till that point performance didn't allow it and thus, people couldn't really boom and zoom because they couldn't see their targets. SLI/Xfire took quite a while to implement as well, shimmering ground textures at long range also, etc, etc. Oh, and all guns had the same ballistic characteristics (don't know if they changed that). Why? Because a small company tried to make a complex game, because big companies don't make games for this genre. It's easy to think we are the only ones being slighted here in CoD land, when in fact the way things go is pretty straightforward in software development: the amount of bugs is proportional to the complexity of features and inversely proportional to the amount of people and money you have to throw at the problem. It's also easy to look back on a 10 year old series that has been tweaked and modded to kingdom come and expect that kind of quality standard as a given, completely forgetting that it took 10 years to reach that stage. On a side note, how many were there for the very first release of IL2 back in 2001?Does anyone remember that none of the LW planes had mine-shells? Or that the sim was so hard on the CPU that to cut down on DM and ballistics calculations only the tracers were accounted for, giving an advantage to the Russian machine guns with their higher tracer frequency? Or that we only had canned campaigns and you couldn't progress until you got the "mission accomplished" message because there wasn't a difficulty option to set the "no instant success" parameter? Or that in all campaign missions with level bombers, your flight of, let's say, 111s would get a task to bomb a truck convoy yet the flight altitude was set at 5km, you couldn't see the targets due to the rendering limitations, the AI leader wouldn't aim bombs for you and then they would all start dive bombing from 5km, release at 3km or so and score direct hits and you would go all "wtf? how is that possible in a realistic scenario?" Or that, due to the fact it was designed as a low-altitude, ground pounding sim, there was no high altitude atmosphere model to speak of, giving all sorts of FM problems? Or that without a 3rd party tool (Hyperlobby), its multiplayer would be dead in the water? Do you really want me to continue? A lot, most in fact, of those things were corrected, some by the developers and some by the community, but it took three things: 1) time 2) a positive attitude 3) rolling up one's sleeves and doing something about it, instead of just crying "gimme" constantly I remember very well. Things were not all rosy back then either, the only thing that's rosy is your nostalgic glasses people. When the population of this forum learns to present opinions and not strawmen designed simply for the purpose of winning points in a forum argument, maybe we'll get somewhere. ![]() Last edited by Blackdog_kt; 01-05-2012 at 08:16 PM. |
![]() |
|
|