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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-28-2011, 10:13 AM
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150GCT_Veltro 150GCT_Veltro is offline
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Thank you very much!

http://forum.1cpublishing.eu/showthread.php?p=347177
  #2  
Old 12-28-2011, 10:51 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by 150GCT_Veltro View Post
Ok
  #3  
Old 12-29-2011, 06:43 AM
BlackSix BlackSix is offline
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Your suggestions have been studied. We found many interesting and useful things, some of them are can be implemented in the future.

All new requests fall into the list of number 3.

Thanks again for your work!
  #4  
Old 12-29-2011, 07:27 AM
FG28_Kodiak FG28_Kodiak is offline
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Type of improvement: Full Mission Editor

Explanation of proposals:
Add a Only Ai command to Airgroup Option.

Benefits:
Usefull for CooP Game, so Missionbuilder can better manage the planes that can select by players.

---
Type of improvement: Full Mission Editor

Explanation of proposals:
Add a speed parameter to ground actors.

Benefits:
At the moment the speed of ground actor differs, which is nice but if you build for example a german "Panzer Keil" the medium and light tanks are faster than the heavy tanks. So building of a historic correct "Panzer Keil" is impossible at the moment.

---
Type of improvement: Full Mission Editor

Explanation of proposals:
Add a wait-Waipoint to ground actors (maybe AiAircrafts also).

Benefits:
So it would possible to let a train wait at a trainstation. Maybe it would possible to add a idle command to AiGroundActors, for better Mission-Timing. Ok i can use gpPostMissionLoad, but i get Spawn Lags if using.

---
Type of improvement: Full Mission Editor

Explanation of proposals:
Add a Despawn Waipoint.

Benefits:
So a Missionbuilder can easily clean up his mission to avoid slow down. Ok i can use OnActorTaskComplete but it would easier without scripting.


---
Type of improvement: Script

Explanation of proposals:
A command or Parameter to avoid generation of "server" chat messages

Benefits:
I would like to use my own messages, at the moment i get both.

---
Type of improvement: Script

Explanation of proposals
:
A command or Parameter to get player statistics generated by the game

Benefits:
Maybe its possible but i didn't find a way to get them, .

Last edited by KG26_Alpha; 12-29-2011 at 03:38 PM.
  #5  
Old 12-30-2011, 11:18 AM
Damixu Damixu is offline
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Type of improvement: User Interface

Explanation of proposals:

The mouse pointer should disappear automatically when ever mouse is been inactive for 3 seconds and reappear upon moving the mouse.

Benefits:

Less clutter on the screen. The mouse pointer typically distracts the view by hanging front of something more important.
  #6  
Old 12-30-2011, 11:48 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Damixu View Post
Type of improvement: User Interface

Explanation of proposals:

The mouse pointer should disappear automatically when ever mouse is been inactive for 3 seconds and reappear upon moving the mouse.

Benefits:

Less clutter on the screen. The mouse pointer typically distracts the view by hanging front of something more important.
If implemented please make this optional. I like to leave the pointer over where the directional gyro sits at level flight for easy readout!
  #7  
Old 12-30-2011, 11:52 AM
Damixu Damixu is offline
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Quote:
Originally Posted by jimbop View Post
If implemented please make this optional. I like to leave the pointer over where the directional gyro sits at level flight for easy readout!
Oh no! The directional gyro bearing should be readable without resorting to mouse "tooltip" workaround. This should be entirely another development request on this thread. All gauges should be readable without any gamey tricks.
  #8  
Old 12-30-2011, 12:23 PM
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klem klem is offline
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Quote:
Originally Posted by Damixu View Post
Oh no! The directional gyro bearing should be readable without resorting to mouse "tooltip" workaround. This should be entirely another development request on this thread. All gauges should be readable without any gamey tricks.
See 3.6 in the second list of requests to BlackSix in this post:

http://forum.1cpublishing.eu/showpos...6&postcount=77

In RL the Spifire and Hurricane compasses weren't so easy to see, I guess the head position seems to be hard to set up on flat screens in CoD without affecting other aspects of the view especially if you don't have TrackIR/other head tracker.
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  #9  
Old 12-31-2011, 05:45 PM
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klem klem is offline
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Type of Improvement: Swap the Tiger Moth Student and instructor seating on Training mode.

Explanation of Proposal: According to a former Air Force pilot friend of mine who learned to fly in the TM the Student sits in the rear and the Instructor in the front. In the Training Mission these are apparently the wrong way round.

btw, he's also not impressed with the landing which runs on too long for a tail dragger with a tailskid.

Benefits: Realism
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Last edited by klem; 01-03-2012 at 09:31 AM. Reason: Re-aligned with bongodriver's remarks (Mission seating appears to be correct)
  #10  
Old 12-31-2011, 08:33 PM
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bongodriver bongodriver is offline
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Type of Improvement: Swap the Tiger Moth Student and instructor seating.

Explanation of Proposal
: I am an experienced Tiger Moth pilot (270 hours) all as an instructor, the only time the instructor is required to sit in the rear seat is when the student is brand new to flying or is just a passenger as the full range of controls are not reproduced in the front cockpit so a new student will not know their operation, this is also the reason students 'did' sit in the back seat (whats the point of trying to learn functions of controls that are in the other cockpit, the other controls I am refering to are the slat controls, also the student is expected to solo the aircraft at some point and the aircraft is soloed from the rear, and it is a commonly known fact so I am surprised that 1C don't have this right.

Benefits: Realism

pilots sit in the back when the other guy is just a passenger.....
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Last edited by KG26_Alpha; 12-31-2011 at 10:05 PM.
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